/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_CHORE_H #define GRIM_CHORE_H #include "engines/grim/animation.h" namespace Grim { class Costume; class Animation; class Component; class TextSplitter; struct TrackKey { int time, value; }; struct ChoreTrack { int compID; int numKeys; TrackKey *keys; Component *component; }; class Chore { public: Chore(char name[32], int id, Costume *owner, int length, int numTracks); virtual ~Chore(); void load(TextSplitter &ts); virtual void play(uint msecs); virtual void playLooping(uint msecs); void setLooping(bool val) { _looping = val; } virtual void stop(uint msecs); virtual void update(uint time); void setLastFrame(); void fadeIn(uint msecs); void fadeOut(uint msecs); void setPaused(bool paused); bool isPlaying() { return _playing; } bool isPaused() { return _paused; } bool isLooping() { return _looping; } void advance(uint msecs); const char *getName() const { return _name; } int getChoreId() { return _choreId; } Costume *getOwner() { return _owner; } virtual void saveState(SaveGame *state) const; virtual void restoreState(SaveGame *state); protected: void setKeys(int startTime, int stopTime); virtual void fade(Animation::FadeMode, uint msecs); Component *getComponentForTrack(int i) const; Costume *_owner; int _choreId; int _length; int _numTracks; ChoreTrack *_tracks; char _name[32]; bool _hasPlayed, _playing, _looping, _paused; int _currTime; friend class EMICostume; }; } // end of namespace Grim #endif