/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/grim/objectstate.h" #include "engines/grim/grim.h" #include "engines/grim/debug.h" #include "engines/grim/set.h" #include "engines/grim/costume/bitmap_component.h" namespace Grim { BitmapComponent::BitmapComponent(Component *p, int parentID, const char *filename, tag32 t) : Component(p, parentID, filename, t) { } void BitmapComponent::setKey(int val) { ObjectState *state = g_grim->getCurrSet()->findState(_name); if (state) { state->setActiveImage(val); return; } // Complain that we couldn't find the bitmap. This means we probably // didn't handle something correctly. Example: Before the tube-switcher // bitmaps were not loading with the scene. This was because they were requested // as a different case then they were stored (tu_0_dorcu_door_open versus // TU_0_DORCU_door_open), which was causing problems in the string comparison. Debug::warning(Debug::Bitmaps | Debug::Costumes, "Missing scene bitmap: %s", _name.c_str()); /* In case you feel like drawing the missing bitmap anyway... // Assume that all objects the scene file forgot about are OBJSTATE_STATE class state = new ObjectState(0, ObjectState::OBJSTATE_STATE, bitmap, NULL, true); if (!state) { if (gDebugLevel == DEBUG_BITMAPS || gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL) warning("Couldn't find bitmap %s in current scene", _filename.c_str()); return; } g_grim->getCurrSet()->addObjectState(state); state->setNumber(val); */ } } // end of namespace Grim