/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/stream.h" #include "engines/grim/colormap.h" #include "engines/grim/resource.h" namespace Grim { // Load a colormap from the given data. CMap::CMap(const Common::String &fileName, Common::SeekableReadStream *data) : Object(), _fname(fileName) { uint32 tag = data->readUint32BE(); if (tag != MKTAG('C','M','P',' ')) error("Invalid magic loading colormap"); data->seek(64, SEEK_SET); data->read(_colors, sizeof(_colors)); } CMap::~CMap() { if (g_resourceloader) g_resourceloader->uncacheColormap(this); } bool CMap::operator==(const CMap &c) const { if (_fname != c._fname) { return false; } return true; } } // end of namespace Grim