/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/views/title_background.h" #include "got/vars.h" namespace Got { namespace Views { bool TitleBackground::msgGame(const GameMessage &msg) { if (msg._name == "MAIN_MENU") { replaceView("TitleBackground", true); draw(); Gfx::loadPalette(); fadeIn(); addView("MainMenu"); return true; } return false; } void TitleBackground::draw() { GfxSurface s = getSurface(); for (int col = 0, xp = 0; col < 10; ++col, xp += 32) { for (int yp = 0; yp < 240; yp += 32) s.simpleBlitFrom(_G(gfx)[26], Common::Point(xp, yp)); } } } // namespace Views } // namespace Got