/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_VIEWS_GAME_H #define GOT_VIEWS_GAME_H #include "got/views/game_content.h" #include "got/views/game_status.h" #include "got/views/view.h" namespace Got { namespace Views { class Game : public View { private: GameContent _content; GameStatus _status; public: Game(); virtual ~Game() {} bool msgFocus(const FocusMessage &msg) override; bool msgKeypress(const KeypressMessage &msg) override; bool msgAction(const ActionMessage &msg) override; bool tick() override; }; } // namespace Views } // namespace Got #endif