/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/sound.h" #include "got/got.h" #include "got/musicdriver_adlib.h" #include "got/utils/file.h" #include "common/config-manager.h" #include "common/memstream.h" #include "audio/mididrv.h" #include "audio/decoders/raw.h" #include "audio/decoders/voc.h" namespace Got { static const byte SOUND_PRIORITY[] = {1, 2, 3, 3, 3, 1, 4, 4, 4, 5, 4, 3, 1, 2, 2, 5, 1, 3, 1}; static const char *MUSIC_MENU_DATA_FILENAME = "GOT.AUD"; Sound::Sound() { for (int i = 0; i < 3; i++) _bossSounds[i] = nullptr; } Sound::~Sound() { delete[] _soundData; for (int i = 0; i < ARRAYSIZE(_bossSounds); i++) { delete[] _bossSounds[i]; } if (_musicParser != nullptr) { musicStop(); } if (_musicDriver != nullptr) { _musicDriver->setTimerCallback(nullptr, nullptr); _musicDriver->close(); } delete _musicParser; delete _musicDriver; delete[] _musicData; } void Sound::load() { File f("DIGSOUND"); // Load index for (int i = 0; i < 16; ++i) _digiSounds[i].load(&f); // Allocate memory and load sound data _soundData = new byte[f.size() - 16 * 8]; f.read(_soundData, f.size() - 16 * 8); // Initialize music. // Check the type of music device that the user has configured. MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_ADLIB); MusicType deviceType = MidiDriver::getMusicType(dev); // Initialize the appropriate driver. switch (deviceType) { case MT_ADLIB: _musicDriver = new MusicDriver_Got_AdLib(MUSIC_TIMER_FREQUENCY_GAME); break; default: // No support for music other than AdLib. _musicDriver = new MusicDriver_Got_NULL(MUSIC_TIMER_FREQUENCY_GAME); break; } // Initialize the parser. _musicParser = new MusicParser_Got(); // Open the driver. int returnCode = _musicDriver->open(); if (returnCode != 0) { warning("Sound::load - Failed to open music driver - error code %d.", returnCode); return; } // Apply user volume settings. syncSoundSettings(); // Connect the driver and the parser. _musicParser->setMusicDriver(_musicDriver); _musicDriver->setTimerCallback(_musicParser, &_musicParser->timerCallback); } void Sound::setupBoss(const int num) { if (_currentBossLoaded == num) // Boss sounds are already loaded return; if (_currentBossLoaded) { // Boss sounds have already been loaded. Delete them to avoid memory leak for (int i = 0; i < 3; i++) delete(_bossSounds[i]); } // Information concerning boss sounds is stored in _digiSounds 16 to 18, but the data is stored in _bossSounds for (int i = 0; i < 3; ++i) { Common::String resourceName = Common::String::format("BOSSV%d%d", num, i + 1); File f(resourceName); const int size = f.size(); _bossSounds[i] = new byte[size]; _digiSounds[16 + i]._length = size; _digiSounds[16 + i]._offset = 0; f.read(_bossSounds[i], size); f.close(); } _currentBossLoaded = num; } void Sound::playSound(const int index, const bool override) { if (index >= NUM_SOUNDS) return; byte newPriority = SOUND_PRIORITY[index]; // If a sound is playing, stop it unless there is a priority override if (soundPlaying()) { if (!override && _currentPriority < newPriority) return; g_engine->_mixer->stopHandle(_soundHandle); } _currentPriority = newPriority; Common::MemoryReadStream *stream; if (index >= 16) { // Boss sounds are not stored in the normal sound data, it's in 3 buffers in _bossSounds. stream = new Common::MemoryReadStream(_bossSounds[index - 16], _digiSounds[index]._length); } else { // Normal digital sound stream = new Common::MemoryReadStream(_soundData + _digiSounds[index]._offset, _digiSounds[index]._length); } // Play the new sound Audio::AudioStream *audioStream = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES); g_engine->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, audioStream); } void Sound::playSound(const Gfx::GraphicChunk &src) { if (soundPlaying()) g_engine->_mixer->stopHandle(_soundHandle); // Play the new sound Common::MemoryReadStream *stream = new Common::MemoryReadStream( src._data, src._uncompressedSize); Audio::AudioStream *audioStream = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES); g_engine->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, audioStream); } bool Sound::soundPlaying() const { return g_engine->_mixer->isSoundHandleActive(_soundHandle); } void Sound::musicPlay(const char *name, bool override) { if (_currentMusic == nullptr || strcmp(name, _currentMusic) || override) { _musicParser->stopPlaying(); _musicParser->unloadMusic(); delete[] _musicData; _currentMusic = name; File file; if (!strcmp(name, "MENU")) { // Title menu music is embedded in the executable. // It has been extracted and included with ScummVM. if (!file.exists(MUSIC_MENU_DATA_FILENAME)) { warning("Could not find %s", MUSIC_MENU_DATA_FILENAME); return; } file.open(MUSIC_MENU_DATA_FILENAME); // Title music uses an alternate timer frequency. _musicDriver->setTimerFrequency(MUSIC_TIMER_FREQUENCY_TITLE); } else { file.open(name); _musicDriver->setTimerFrequency(MUSIC_TIMER_FREQUENCY_GAME); } // Copy music data to local buffer and load it into the parser. _musicData = new byte[file.size()]; file.read(_musicData, file.size()); if (!_musicParser->loadMusic(_musicData, file.size())) { warning("Could not load music track %s", name); return; } //debug("Playing music track %s", name); _musicParser->startPlaying(); } } void Sound::musicPause() { _musicParser->pausePlaying(); } void Sound::musicResume() { _musicParser->resumePlaying(); } void Sound::musicStop() { _musicParser->stopPlaying(); _currentMusic = nullptr; } bool Sound::musicIsOn() const { return _musicParser->isPlaying(); } const char *Sound::getMusicName(const int num) const { const char *name = nullptr; switch (_G(area)) { case 1: switch (num) { case 0: name = "SONG1"; break; case 1: name = "SONG2"; break; case 2: name = "SONG3"; break; case 3: name = "SONG4"; break; case 4: name = "WINSONG"; break; case 5: name = "BOSSSONG"; break; default: break; } break; case 2: switch (num) { case 0: name = "SONG21"; break; case 1: name = "SONG22"; break; case 2: name = "SONG23"; break; case 3: name = "SONG24"; break; case 4: name = "SONG35"; break; case 5: name = "SONG25"; break; case 6: name = "WINSONG"; break; case 7: name = "BOSSSONG"; break; default: break; } break; case 3: switch (num) { case 0: name = "SONG31"; break; case 1: name = "SONG32"; break; case 2: name = "SONG33"; break; case 3: name = "SONG34"; break; case 4: name = "SONG35"; break; case 5: name = "SONG36"; break; case 6: name = "WINSONG"; break; case 7: name = "BOSSSONG"; break; default: break; } break; default: break; } if (!name) error("Invalid music"); return name; } void Sound::syncSoundSettings() { g_engine->_mixer->muteSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getBool("sfx_mute") || ConfMan.getBool("mute")); if (_musicDriver) _musicDriver->syncSoundSettings(); } void playSound(const int index, const bool override) { _G(sound).playSound(index, override); } void playSound(const Gfx::GraphicChunk &src) { _G(sound).playSound(src); } bool soundPlaying() { return _G(sound).soundPlaying(); } void musicPlay(const int num, const bool override) { _G(sound).musicPlay(num, override); } void musicPlay(const char *name, const bool override) { _G(sound).musicPlay(name, override); } void musicPause() { _G(sound).musicPause(); } void musicResume() { _G(sound).musicResume(); } void setupBoss(int num) { _G(sound).setupBoss(num); } } // namespace Got