/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef GOT_METAENGINE_H
#define GOT_METAENGINE_H
#include "engines/advancedDetector.h"
namespace Got {
enum KeybindingAction {
KEYBIND_NONE,
KEYBIND_UP,
KEYBIND_DOWN,
KEYBIND_LEFT,
KEYBIND_RIGHT,
KEYBIND_SELECT,
KEYBIND_FIRE,
KEYBIND_MAGIC,
KEYBIND_ESCAPE,
KEYBIND_THOR_DIES
};
} // namespace Got
class GotMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
/**
* Determine whether the engine supports the specified MetaEngine feature.
*
* Used by e.g. the launcher to determine whether to enable the Load button.
*/
bool hasFeature(MetaEngineFeature f) const override;
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override;
Common::Array initKeymaps(const char *target) const override;
};
#endif // GOT_METAENGINE_H