/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_H #define GOT_H #include "common/error.h" #include "common/random.h" #include "common/scummsys.h" #include "common/serializer.h" #include "common/system.h" #include "engines/engine.h" #include "got/events.h" #include "got/vars.h" namespace Got { struct GotGameDescription; class GotEngine : public Engine, public Events { private: const ADGameDescription *_gameDescription; Common::RandomSource _randomSource; void savegameLoaded(); protected: // Engine APIs Common::Error run() override; /** * Returns true if the game should quit */ bool shouldQuit() const override { return Engine::shouldQuit(); } public: Vars _vars; public: GotEngine(OSystem *syst, const ADGameDescription *gameDesc); ~GotEngine() override; uint32 getFeatures() const; bool isDemo() const override; /** * Returns the game Id */ Common::String getGameId() const; /** * Gets a random number */ uint32 getRandomNumber(uint maxNum) { return _randomSource.getRandomNumber(maxNum); } bool hasFeature(EngineFeature f) const override { return (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsReturnToLauncher); }; bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override; bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override; /** * Uses a serializer to allow implementing savegame * loading and saving using a single method */ Common::Error syncGame(Common::Serializer &s); Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override; Common::Error loadGameStream(Common::SeekableReadStream *stream) override; void syncSoundSettings() override; void pauseEngineIntern(bool pause) override; Common::String getHighScoresSaveName() const; }; extern GotEngine *g_engine; #define SHOULD_QUIT ::Got::g_engine->shouldQuit() } // End of namespace Got #endif // GOT_H