/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_GFX_SURFACE_H #define GOT_GFX_SURFACE_H #include "graphics/managed_surface.h" namespace Got { namespace Gfx { class GfxSurface : public Graphics::ManagedSurface { public: GfxSurface() : Graphics::ManagedSurface() {} GfxSurface(Graphics::ManagedSurface &surf, const Common::Rect &bounds) : Graphics::ManagedSurface(surf, bounds) {} /** * Write some text to the surface */ void print(const Common::Point &pos, const Common::String &text, int color); void printChar(uint32 chr, int x, int y, uint32 color); void rawPrintChar(uint32 chr, int x, int y, uint32 color); }; } // namespace Gfx } // namespace Got #endif