/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_GAME_STATUS_H #define GOT_GAME_STATUS_H namespace Got { extern void addJewels(int num); extern void addScore(int num); extern void addMagic(int num); extern void addHealth(int num); extern void addKeys(int num); extern void fillHealth(); extern void fillMagic(); extern void fillScore(int num, const char *endMessage = nullptr); } // namespace Got #endif