/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_GAME_BOSS1_H #define GOT_GAME_BOSS1_H #include "got/data/defines.h" namespace Got { // Boss 1 - Snake (Jormangund) extern int boss1Movement(Actor *actor); extern void boss1CheckHit(const Actor *actor, int x1, int y1, int x2, int y2, int actorNum); extern void boss1SetupLevel(); extern void boss1ClosingSequence1(); extern void boss1ClosingSequence2(); extern void boss1ClosingSequence3(); extern void boss1ClosingSequence4(); } // namespace Got #endif