/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/data/setup.h" #include "common/algorithm.h" namespace Got { SetupFlags &SetupFlags::operator=(const Got::SetupFlags &src) { Common::copy(src._flags, src._flags + 64, _flags); return *this; } void SetupFlags::sync(Common::Serializer &s) { byte flags[8] = {}; if (s.isSaving()) { for (int i = 0; i < 64; ++i) { if (_flags[i]) flags[i / 8] = flags[i / 8] | (1 << (i % 8)); } s.syncBytes(flags, 8); } else { s.syncBytes(flags, 8); for (int i = 0; i < 64; ++i) _flags[i] = (flags[i / 8] & (1 << (i % 8))) != 0; } } void Setup::sync(Common::Serializer &s) { // Sync the flags bit-fields SetupFlags::sync(s); s.syncBytes(_value, 16); s.syncAsByte(_filler1); s.syncAsByte(_game); s.syncAsByte(_areaNum); s.syncAsByte(_speakerSound); s.syncAsByte(_digitalSound); s.syncAsByte(_musicEnabled); s.syncAsByte(_slowMode); s.syncAsByte(_scrollFlag); for (int i = 0; i < 3 ; ++i) s.syncAsByte(_bossDead[i]); s.syncAsByte(_difficultyLevel); s.syncAsByte(_gameOver); s.syncBytes(_filler2, 19); } } // namespace Got