/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_DATA_SD_DATA_H #define GOT_DATA_SD_DATA_H #include "common/serializer.h" namespace Got { class SdData { private: byte *_data; int _area = 1; public: SdData(); ~SdData(); void load(); bool getArea() const { return _area; } void setArea(int area); void sync(Common::Serializer &s); byte *operator[](int level) const { return _data + level * 512; } }; } // namespace Got #endif