/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/data/sd_data.h" #include "got/utils/file.h" namespace Got { #define SD_DATA_SIZE 61440 SdData::SdData() { _data = new byte[SD_DATA_SIZE]; } SdData::~SdData() { delete[] _data; } void SdData::load() { const Common::String fname = Common::String::format("SDAT%d", _area); resourceRead(fname, _data); } void SdData::setArea(int area) { _area = area; load(); } void SdData::sync(Common::Serializer &s) { s.syncBytes(_data, SD_DATA_SIZE); } } // namespace Got