/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_DATA_LEVEL_H #define GOT_DATA_LEVEL_H #include "common/serializer.h" namespace Got { #define OBJECTS_COUNT 30 struct Level { private: void sync(Common::Serializer &s); public: byte _iconGrid[12][20] = {}; // Grid of icons byte _backgroundColor = 0; // Background color byte _music = 0; // Music byte _actorType[16] = {}; // Type of enemies (12 max) byte _actorLoc[16] = {}; // Location of enemies byte _actorValue[16] = {}; // Pass value byte _palColors[3] = {}; // Change 251,253,254 to these three byte _actorInvis[16] = {}; byte _extra[13] = {}; byte _staticObject[OBJECTS_COUNT] = {}; // Static objects (treasure, keys,etc) int _staticX[OBJECTS_COUNT] = {}; // X coordinates of static objects int _staticY[OBJECTS_COUNT] = {}; // Y coordinates of static objects byte _newLevel[10] = {}; // Level jump for icon 200-204 byte _newLevelLocation[10] = {}; // Grid location to jump in to byte _area = 0; // Game area (1=forest,etc) byte _actorDir[16] = {}; // Initial _dir byte _filler[3] = {}; /** * Loads level data from the global sd_data for the given level */ void load(int level); /** * Saves the level data to the global sd_data */ void save(int level); }; } // namespace Got #endif