/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_DATA_DEFINES_H #define GOT_DATA_DEFINES_H #include "common/scummsys.h" #include "common/serializer.h" #include "got/data/actor.h" namespace Got { struct Header { long _offset = 0; long _length = 0; void load(Common::SeekableReadStream *src) { _offset = src->readUint32LE(); _length = src->readUint32LE(); } }; //========================================================================== // Defines #define MAX_ACTORS 35 #define MAX_ENEMIES 16 #define STAMINA 20 #define GOT_Z 44 #define GOT_B 48 #define TMP_SIZE 5800 #define GAME1 (_G(area) == 1) #define GAME2 (_G(area) == 2) #define GAME3 (_G(area) == 3) #define APPLE_MAGIC 1 #define LIGHTNING_MAGIC 2 #define BOOTS_MAGIC 4 #define WIND_MAGIC 8 #define SHIELD_MAGIC 16 #define THUNDER_MAGIC 32 #define BOSS_LEVEL1 59 #define BOSS_LEVEL2 60 #define BOSS_LEVEL3 95 #define ENDING_SCREEN 106 #define DEMO_LEN 3600 } // namespace Got #endif