/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, this code is also * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the * full text of the license. * */ #ifndef GOB_PREGOB_ONCEUPON_TITLE_H #define GOB_PREGOB_ONCEUPON_TITLE_H #include "gob/pregob/seqfile.h" namespace Gob { namespace OnceUpon { /** The Once Upon A Time title animation sequence. */ class Title : public SEQFile { public: Title(GobEngine *vm); ~Title() override; void play(); protected: void handleFrameEvent() override; private: void playMusic(); ///< Play the title music. void playMusicDOS(); ///< Play the title music of the DOS version. void playMusicAmiga(); ///< Play the title music of the Amiga version. void playMusicAtariST(); ///< Play the title music of the Atari ST version. void stopMusic(); ///< Stop the title music. }; } // End of namespace OnceUpon } // End of namespace Gob #endif // GOB_PREGOB_ONCEUPON_TITLE_H