/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, this code is also * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the * full text of the license. * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/inter.h" #include "gob/game.h" #include "gob/script.h" namespace Gob { #define OPCODEVER Inter_Inca2 #define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x) #define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) #define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) Inter_Inca2::Inter_Inca2(GobEngine *vm) : Inter_v3(vm) { } void Inter_Inca2::setupOpcodesDraw() { Inter_v3::setupOpcodesDraw(); } void Inter_Inca2::setupOpcodesFunc() { Inter_v3::setupOpcodesFunc(); OPCODEFUNC(0x25, oInca2_goblinFunc); } void Inter_Inca2::setupOpcodesGob() { } void Inter_Inca2::oInca2_spaceShooter(OpFuncParams ¶ms) { // TODO: Not yet implemented. We'll pretend we won the match for now uint16 resVar = _vm->_game->_script->readUint16(); _vm->_game->_script->skip(4); WRITE_VAR(resVar, 1); } void Inter_Inca2::oInca2_goblinFunc(OpFuncParams ¶ms) { OpGobParams gobParams; int16 cmd = _vm->_game->_script->readInt16(); gobParams.paramCount = _vm->_game->_script->readInt16(); gobParams.extraData = cmd; if (cmd == 100 || cmd == 200 || cmd == 218) // TODO: Non-space shooter opcodes found in disassembly, yet to be implemented executeOpcodeGob(cmd, gobParams); // Will print the warning "unimplemented opcodeGob" else oInca2_spaceShooter(params); // Space shooter opcodes, also to be implemented (NOTE: there are actually several of them) } } // End of namespace Gob