/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, this code is also * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the * full text of the license. * */ #include "common/fs.h" #include "common/config-manager.h" #include "gob/init.h" namespace Gob { Init_v7::Init_v7(GobEngine *vm) : Init_v2(vm) { } Init_v7::~Init_v7() { } void Init_v7::initGame() { const Common::FSNode gameDataDir(ConfMan.getPath("path")); // Add the environment directory SearchMan.addSubDirectoryMatching(gameDataDir, "envir"); // Add the application list directory SearchMan.addSubDirectoryMatching(gameDataDir, "applis"); // Add the "ADIBODEM" directory sometimes found in demos SearchMan.addSubDirectoryMatching(gameDataDir, "adibodem"); // Add additional applications directories (e.g. "Read/Count 4-5 years"). // We rely on the presence of an "intro_ap.itk" to determinate whether a subdirectory contains an application. Common::FSList subdirs; gameDataDir.getChildren(subdirs, Common::FSNode::kListDirectoriesOnly); for (const Common::FSNode &subdirNode : subdirs) { Common::FSDirectory subdir(subdirNode); if (_vm->getGameType() == kGameTypeAdibou2 && subdir.hasFile("intro_ap.stk")) { debugC(1, kDebugFileIO, "Found Adibou application subdirectory \"%s\", adding it to the search path", subdir.getFSNode().getName().c_str()); SearchMan.addSubDirectoryMatching(gameDataDir, subdir.getFSNode().getName(), 0, 4, true); } else if (_vm->getGameType() == kGameTypeAdi4) { // Look for any "DESC*.ADI" file Common::FSList fileNodes; subdirNode.getChildren(fileNodes, Common::FSNode::kListFilesOnly); for (const Common::FSNode &fileNode : fileNodes) { if (fileNode.getName().hasPrefixIgnoreCase("DESC") && fileNode.getName().hasSuffixIgnoreCase(".ADI")) { debugC(1, kDebugFileIO, "Found Adi 4 application subdirectory \"%s\", adding it to the search path", subdir.getFSNode().getName().c_str()); SearchMan.addSubDirectoryMatching(gameDataDir, subdir.getFSNode().getName(), 0, 4, true); break; } } } } Init::initGame(); } } // End of namespace Gob