/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GNAP_SCENECORE_H #define GNAP_SCENECORE_H #include "gnap/debugger.h" namespace Gnap { class GnapEngine; class Scene { public: Scene(GnapEngine *vm) : _vm(vm) {}; virtual ~Scene() {}; void playRandomSound(int timerIndex); bool clearKeyStatus(); virtual int init() = 0; virtual void updateHotspots() = 0; virtual void run() = 0; virtual void updateAnimations() = 0; virtual void updateAnimationsCb() = 0; protected: GnapEngine *_vm; }; class CutScene : public Scene { public: CutScene(GnapEngine *vm); ~CutScene() override {}; int init() override = 0; void updateHotspots() override {} void run() override; void updateAnimations() override {} void updateAnimationsCb() override {} protected: int _itemsCount; int _resourceIdArr[16]; int _sequenceCountArr[16]; int _sequenceIdArr[50]; bool _canSkip[16]; }; } // End of namespace Gnap #endif // GNAP_SCENECORE_H