/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GLK_ZCODE_FONTS #define GLK_ZCODE_FONTS #include "glk/screen.h" namespace Glk { namespace ZCode { /** * Derived screen class that adds in the Infocom character graphics font */ class FrotzScreen : public Glk::Screen { private: /** * Handles loading fonts for V6 games */ void loadVersion6Fonts(Common::Archive *archive); /** * Handles loading the character graphics and runic fonts */ void loadExtraFonts(Common::Archive *archive); protected: /** * Load the fonts */ void loadFonts(Common::Archive *archive) override; public: /** * Constructor */ FrotzScreen(); }; } // End of namespace ZCode } // End of namespace Glk #endif