/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "glk/zcode/screen.h" #include "glk/zcode/bitmap_font.h" #include "glk/zcode/zcode.h" #include "glk/conf.h" #include "common/file.h" #include "graphics/fonts/ttf.h" #include "image/xbm.h" #include "glk/zcode/infocom6x8.xbm" #include "glk/zcode/infocom_graphics.xbm" namespace Glk { namespace ZCode { FrotzScreen::FrotzScreen() : Glk::Screen() { g_conf->_tStyles[style_User1].font = CUSTOM; g_conf->_gStyles[style_User1].font = CUSTOM; g_conf->_tStyles[style_User2].font = CUSTOM2; } void FrotzScreen::loadFonts(Common::Archive *archive) { // Get the zmachine version. At this point the header isn't loaded, so we have to do it manually g_vm->_gameFile.seek(0); byte version = g_vm->_gameFile.readByte(); if (version == 6) { loadVersion6Fonts(archive); } else { // Load the basic fonts Screen::loadFonts(archive); } // Add character graphics and runic fonts loadExtraFonts(archive); } void FrotzScreen::loadVersion6Fonts(Common::Archive *archive) { // Set the basic font properties MonoFontInfo &mi = g_conf->_monoInfo; PropFontInfo &pi = g_conf->_propInfo; mi._size = pi._size = 7; mi._aspect = pi._aspect = 1.0; pi._quotes = 0; pi._dashes = 0; pi._spaces = 0; pi._morePrompt = "[MORE]"; pi._lineSeparation = 0; g_vm->_defaultForeground = 0; g_vm->_defaultBackground = (int)zcolor_Transparent; g_conf->_tMarginX = 3; g_conf->_tMarginY = 3; for (uint idx = 0; idx < style_NUMSTYLES; ++idx) { g_conf->_tStyles[idx].bg = g_conf->_tStylesDefault[idx].bg = zcolor_Transparent; g_conf->_gStyles[idx].bg = g_conf->_gStylesDefault[idx].bg = zcolor_Transparent; } _fonts.resize(8); // Load up the 8x8 Infocom font Image::XBMDecoder decoder; decoder.loadBits(infocom6x8_bits, infocom6x8_width, infocom6x8_height); Common::Point fontSize(6, 8); // Add normal fonts _fonts[MONOR] = new FixedWidthBitmapFont(*decoder.getSurface(), fontSize, 6, 8); _fonts[MONOB] = new FixedWidthBitmapFont(*decoder.getSurface(), fontSize, 6, 8); _fonts[PROPR] = new VariableWidthBitmapFont(*decoder.getSurface(), fontSize, 6, 8); _fonts[PROPB] = new VariableWidthBitmapFont(*decoder.getSurface(), fontSize, 6, 8); // Create a new version of the font with every character unlined for the emphasized fonts const Graphics::Surface &norm = *decoder.getSurface(); Graphics::ManagedSurface emph(norm.w, norm.h); emph.blitFrom(norm); for (int y = 8 - 2; y < emph.h; y += 8) { byte *lineP = (byte *)emph.getBasePtr(0, y); Common::fill(lineP, lineP + emph.w, 1); } // Add them to the font list _fonts[MONOI] = new FixedWidthBitmapFont(emph, fontSize, 6, 8); _fonts[MONOZ] = new FixedWidthBitmapFont(emph, fontSize, 6, 8); _fonts[PROPI] = new VariableWidthBitmapFont(emph, fontSize, 6, 8); _fonts[PROPZ] = new VariableWidthBitmapFont(emph, fontSize, 6, 8); } void FrotzScreen::loadExtraFonts(Common::Archive *archive) { Image::XBMDecoder decoder; decoder.loadBits(infocom_graphics_bits, infocom_graphics_width, infocom_graphics_height); Common::Point fontSize(_fonts[0]->getMaxCharWidth(), _fonts[0]->getFontHeight()); _fonts.push_back(new FixedWidthBitmapFont(*decoder.getSurface(), fontSize)); // Add Runic font. It provides cleaner versions of the runic characters in the // character graphics font Common::File *f = new Common::File(); if (!f->open("NotoSansRunic-Regular.ttf", *archive)) error("Could not load font"); _fonts.push_back(Graphics::loadTTFFont(f, DisposeAfterUse::YES, g_conf->_propInfo._size, Graphics::kTTFSizeModeCharacter)); } } // End of namespace ZCode } // End of namespace Glk