/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "glk/tads/tads2/tads2.h" #include "glk/tads/tads2/appctx.h" #include "glk/tads/tads2/runtime_app.h" #include "glk/tads/tads2/os.h" namespace Glk { namespace TADS { namespace TADS2 { TADS2::TADS2(OSystem *syst, const GlkGameDescription &gameDesc) : TADS(syst, gameDesc) { } void TADS2::runGame() { // Initialize the OS layer os_init(nullptr, nullptr, nullptr, nullptr, 0); os_instbrk(true); char name[255]; Common::strcpy_s(name, getFilename().c_str()); char *argv[2] = { nullptr, name }; trdmain(2, argv, nullptr, ".sav"); os_instbrk(false); os_uninit(); } } // End of namespace TADS2 } // End of namespace TADS } // End of namespace Glk