/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Based on ScottFree interpreter version 1.14 developed by Swansea * University Computer Society without disassembly of any other game * drivers, only of game databases as permitted by EEC law (for purposes * of compatibility). * * Licensed under GPLv2 * * https://github.com/angstsmurf/spatterlight/tree/master/terps/scott */ #include "common/file.h" #include "common/md5.h" #include "engines/game.h" #include "glk/blorb.h" #include "glk/scott/detection.h" #include "glk/scott/detection_tables.h" namespace Glk { namespace Scott { void ScottMetaEngine::getSupportedGames(PlainGameList &games) { for (const PlainGameDescriptor *pd = SCOTT_GAME_LIST; pd->gameId; ++pd) games.push_back(*pd); } const GlkDetectionEntry* ScottMetaEngine::getDetectionEntries() { return SCOTT_GAMES; } GameDescriptor ScottMetaEngine::findGame(const char *gameId) { for (const PlainGameDescriptor *pd = SCOTT_GAME_LIST; pd->gameId; ++pd) { if (!strcmp(gameId, pd->gameId)) return *pd; } return GameDescriptor::empty(); } bool ScottMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { const char *const EXTENSIONS[] = {".z80", ".saga", ".dat", ".D64", ".T64", "fiad", nullptr}; // Loop through the files of the folder for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { // Check for a recognised filename if (file->isDirectory()) continue; Common::String filename = file->getName(); bool hasExt = Blorb::hasBlorbExt(filename), isBlorb = false; for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext) hasExt = filename.hasSuffixIgnoreCase(*ext); if (!hasExt) continue; Common::File gameFile; if (!gameFile.open(*file)) continue; Common::String md5; if (filename.hasSuffixIgnoreCase(".D64")) md5 = Common::computeStreamMD5AsString(gameFile); else md5 = Common::computeStreamMD5AsString(gameFile, 5000); size_t filesize = (size_t)gameFile.size(); gameFile.seek(0); isBlorb = Blorb::isBlorb(gameFile, ID_SAAI); gameFile.close(); if (!isBlorb && Blorb::hasBlorbExt(filename)) continue; // Scan through the Scott game list for a match const GlkDetectionEntry *p = SCOTT_GAMES; while (p->_md5 && (p->_filesize != filesize || md5 != p->_md5)) ++p; if (!p->_gameId) { // ignore possible variants for common extensions to prevent flooding in mass-add if (!isBlorb && (filename.hasSuffixIgnoreCase(".z80") || filename.hasSuffixIgnoreCase(".dat") || filename.hasSuffixIgnoreCase(".d64") || filename.hasSuffixIgnoreCase(".t64"))) continue; const PlainGameDescriptor &desc = SCOTT_GAME_LIST[0]; gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize)); } else { // Found a match PlainGameDescriptor gameDesc = findGame(p->_gameId); gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, filename, p->_language, p->_platform)); } } return !gameList.empty(); } void ScottMetaEngine::detectClashes(Common::StringMap &map) { for (const PlainGameDescriptor *pd = SCOTT_GAME_LIST; pd->gameId; ++pd) { if (map.contains(pd->gameId)) error("ScottMetaEngine::detectClashes: Duplicate game Id found - %s", pd->gameId); map[pd->gameId] = ""; } } } // End of namespace Scott } // End of namespace Glk