/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "audio/softsynth/pcspk.h" #include "glk/pc_speaker.h" namespace Glk { PCSpeaker::PCSpeaker() { _speaker = new Audio::PCSpeaker(); _speaker->init(); } PCSpeaker::~PCSpeaker() { delete _speaker; } void PCSpeaker::speakerOn(int16 frequency, int32 length) { _speaker->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length); } void PCSpeaker::speakerOff() { _speaker->stop(); } void PCSpeaker::onUpdate(uint32 millis) { if (_speaker->isPlaying()) _speaker->stop(millis); } } // End of namespace Glk