/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "glk/jacl/jacl.h" #include "glk/jacl/types.h" #include "glk/jacl/prototypes.h" #include "glk/jacl/language.h" namespace Glk { namespace JACL { extern char user_id[]; extern char prefix[]; void log_error(const char *message, int console) { /* LOG A MESSAGE TO THE CONSOLE */ char consoleMessage[256]; event_t event; // BUILD A STRING SUITABLE FOR DISPLAY ON THE CONSOLE. Common::sprintf_s(consoleMessage, "ERROR: %s^", message); g_vm->glk_set_style(style_Alert); write_text(consoleMessage); g_vm->glk_set_style(style_Normal); // FLUSH THE GLK WINDOW SO THE ERROR GETS DISPLAYED IMMEDIATELY. g_vm->glk_select_poll(&event); } } // End of namespace JACL } // End of namespace Glk