/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "glk/hugo/stringfn.h" namespace Glk { namespace Hugo { char *StringFunctions::Left(char a[], int l) { static char *temp; int i; temp = GetTempString(); if (l > (int)strlen(a)) l = strlen(a); for (i = 0; i (int)strlen(a)) n = strlen(a)-pos; for (i = 0; i (int)strlen(a)) l = strlen(a); for (i = 0; i= NUM_TEMPSTRINGS) _tempstringCount = 0; return r; } char *StringFunctions::hugo_strlwr(char *s) { for (char *sp = s; *sp; ++sp) *sp = tolower(*sp); return s; } char *StringFunctions::hugo_strupr(char *s) { for (char *sp = s; *sp; ++sp) *sp = toupper(*sp); return s; } } // End of namespace Hugo } // End of namespace Glk