/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "glk/glulx/detection.h" #include "glk/glulx/detection_tables.h" #include "glk/blorb.h" #include "common/debug.h" #include "common/file.h" #include "common/md5.h" #include "engines/game.h" namespace Glk { namespace Glulx { void GlulxMetaEngine::getSupportedGames(PlainGameList &games) { for (const PlainGameDescriptor *pd = GLULXE_GAME_LIST; pd->gameId; ++pd) { games.push_back(*pd); } } const GlkDetectionEntry* GlulxMetaEngine::getDetectionEntries() { return GLULXE_GAMES; } GameDescriptor GlulxMetaEngine::findGame(const char *gameId) { for (const PlainGameDescriptor *pd = GLULXE_GAME_LIST; pd->gameId; ++pd) { if (!strcmp(gameId, pd->gameId)) { GameDescriptor gd = *pd; gd._supportLevel = kTestingGame; /* * Tested against ScummVM 2.8.0git, following entries are confirmed not to be playable */ if (!strcmp(gameId, "glkebook") || !strcmp(gameId, "if01_aafn") || !strcmp(gameId, "if01_sittm") || !strcmp(gameId, "if14_transparent")) gd._supportLevel = kUnstableGame; return gd; } } return GameDescriptor::empty(); } bool GlulxMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { const char *const EXTENSIONS[] = { ".ulx", nullptr }; // Loop through the files of the folder for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { // Check for a recognised filename if (file->isDirectory()) continue; Common::String filename = file->getName(); bool hasExt = Blorb::hasBlorbExt(filename), isBlorb = false; for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext) hasExt = filename.hasSuffixIgnoreCase(*ext); if (!hasExt) continue; // Open up the file and calculate the md5 Common::File gameFile; if (!gameFile.open(*file)) continue; Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); size_t filesize = gameFile.size(); gameFile.seek(0); isBlorb = Blorb::isBlorb(gameFile, ID_GLUL); gameFile.close(); if (!isBlorb && Blorb::hasBlorbExt(filename)) continue; // Check for known games const GlkDetectionEntry *p = GLULXE_GAMES; while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize)) ++p; if (!p->_gameId) { const PlainGameDescriptor &desc = GLULXE_GAME_LIST[0]; gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize)); } else { PlainGameDescriptor gameDesc = findGame(p->_gameId); DetectedGame gd = DetectedGame("glk", p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra); gd.addExtraEntry("filename", filename); gameList.push_back(gd); } } return !gameList.empty(); } void GlulxMetaEngine::detectClashes(Common::StringMap &map) { for (const PlainGameDescriptor *pd = GLULXE_GAME_LIST; pd->gameId; ++pd) { if (map.contains(pd->gameId)) error("Duplicate game Id found - %s", pd->gameId); map[pd->gameId] = ""; } } } // End of namespace Glulx } // End of namespace Glk