/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GLK_COMPREHEND_GAME_OPCODES_H #define GLK_COMPREHEND_GAME_OPCODES_H #include "glk/comprehend/game.h" namespace Glk { namespace Comprehend { /** * Intermediate derived game class that handles script opcodes common to both * version 1 and version 2 of the engine */ class ComprehendGameOpcodes : public ComprehendGame { protected: ScriptOpcode _opcodeMap[0x100]; void execute_opcode(const Instruction *instr, const Sentence *sentence, FunctionState *func_state) override; Item *getItem(const Instruction *instr); virtual void func_set_test_result(FunctionState *func_state, bool value); bool isItemPresent(Item *item) const; public: ComprehendGameOpcodes(); virtual byte getOpcode(const Instruction *instr) { return instr->_opcode; } ScriptOpcode getScriptOpcode(const Instruction *instr) override { return _opcodeMap[getOpcode(instr)]; } }; /** * Version 1 Comprehend game */ class ComprehendGameV1 : public ComprehendGameOpcodes { protected: void execute_opcode(const Instruction *instr, const Sentence *sentence, FunctionState *func_state) override; public: ComprehendGameV1(); }; /** * Version 2 Comprehend game */ class ComprehendGameV2 : public ComprehendGameOpcodes { protected: void execute_opcode(const Instruction *instr, const Sentence *sentence, FunctionState *func_state) override; public: ComprehendGameV2(); byte getOpcode(const Instruction *instr) override; void func_set_test_result(FunctionState *func_state, bool value) override; }; } // namespace Comprehend } // namespace Glk #endif