/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "glk/alan3/utils.h"
#include "glk/alan3/alan_version.h"
#include "glk/alan3/glkio.h"
#include "glk/alan3/options.h"
#include "glk/alan3/memory.h"
#include "glk/alan3/output.h"
#include "glk/alan3/exe.h"
#include "glk/alan3/state.h"
#include "glk/alan3/lists.h"
#include "glk/alan3/fnmatch.h"
namespace Glk {
namespace Alan3 {
/*======================================================================
terminate()
Terminate the execution of the adventure, e.g. close windows,
return buffers...
*/
void terminate(CONTEXT, int code) {
newline();
terminateStateStack();
stopTranscript();
if (memory) {
deallocate(memory);
memory = nullptr;
}
g_io->glk_exit();
LONG_JUMP
}
/*======================================================================*/
void printVersion(int buildNumber) {
printf("Arun - Adventure Language Interpreter version %s", alan.version.string);
if (buildNumber != 0) printf("-%d", buildNumber);
printf(" (%s %s)", alan.date, alan.time);
}
/*======================================================================*/
void usage(const char *programName) {
printVersion(0);
printf("\n\nUsage:\n\n");
printf(" %s [] \n\n", programName);
printf("where the possible optional switches are:\n");
g_io->glk_set_style(style_Preformatted);
printf(" -v verbose mode\n");
printf(" -l log transcript to a file\n");
printf(" -c log player commands to a file\n");
printf(" -n no Status Line\n");
printf(" -d enter debug mode\n");
printf(" -t[] trace game execution, higher gives more trace\n");
printf(" -i ignore version and checksum errors\n");
printf(" -r make regression test easier (don't timestamp, page break, randomize...)\n");
g_io->glk_set_style(style_Normal);
}
#ifndef FNM_CASEFOLD
#define FNM_CASEFOLD 0
#endif
/*======================================================================*/
bool match(const char *pattern, char *input) {
return fnmatch(pattern, input, FNM_CASEFOLD) == 0;
}
} // End of namespace Alan3
} // End of namespace Glk