/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "glk/alan3/syserr.h"
#include "glk/alan3/current.h"
#include "glk/alan3/debug.h"
#include "glk/alan3/glkio.h"
#include "glk/alan3/output.h"
#include "glk/alan3/utils.h"
#include "common/textconsole.h"
namespace Glk {
namespace Alan3 {
static void (*handler)(const char *);
/*----------------------------------------------------------------------*/
static void runtimeError(CONTEXT, const char *errorClassification, const char *errorDescription, const char *blurb) {
output("$n$nAs you enter the twilight zone of Adventures, you stumble \
and fall to your knees. In front of you, you can vaguely see the outlines \
of an Adventure that never was.$n$n");
output(errorClassification);
output(errorDescription);
newline();
if (current.sourceLine != 0) {
printf("At source line %d in '%s':\n", current.sourceLine, sourceFileName(current.sourceFile));
printf("%s", readSourceLine(current.sourceFile, current.sourceLine));
}
newline();
output(blurb);
terminate(context, 2);
}
static void runtimeError(const char *errorClassification, const char *errorDescription, const char *blurb) {
::error("%s%s %s", errorClassification, errorDescription, blurb);
}
/*======================================================================*/
void setSyserrHandler(void (*f)(const char *)) {
handler = f;
}
/*======================================================================*/
// TODO Make syserr() use ... as printf()
void syserr(const char *description) {
lin = 0;
if (handler == nullptr) {
const char *blurb = "";
runtimeError("SYSTEM ERROR: ", description, blurb);
} else
handler(description);
}
/*======================================================================*/
void apperr(const char *description) {
if (handler == nullptr) {
const char *blurb = "";
runtimeError("APPLICATION ERROR: ", description, blurb);
} else
handler(description);
}
/*======================================================================*/
void playererr(CONTEXT, const char *description) {
if (handler == nullptr) {
const char *blurb = "";
runtimeError(context, "PLAYER ERROR: ", description, blurb);
} else
handler(description);
}
} // End of namespace Alan3
} // End of namespace Glk