/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GLK_ALAN3_STATE #define GLK_ALAN3_STATE /* Header file for instruction state and undo handling in Alan interpreter */ #include "glk/alan3/types.h" namespace Glk { namespace Alan3 { /* DATA */ struct game_state; typedef struct game_state GameState; /* FUNCTIONS */ extern bool anySavedState(void); extern void initStateStack(void); extern void rememberGameState(void); extern void forgetGameState(void); extern void rememberCommands(void); extern void recallGameState(void); extern char *recreatePlayerCommand(void); extern void terminateStateStack(void); extern void deallocateGameState(GameState *gameState); } // End of namespace Alan3 } // End of namespace Glk #endif