/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* Based on Alan 3 interpreter 3.0beta6 */ #ifndef GLK_ALAN3 #define GLK_ALAN3 #include "glk/alan3/glkio.h" namespace Glk { namespace Alan3 { /** * Alan3 game interpreter */ class Alan3 : public GlkIO { public: Common::String _advName; private: /** * Initialization */ bool initialize(); /** * Deinitialization */ void deinitialize(); public: /** * Constructor */ Alan3(OSystem *syst, const GlkGameDescription &gameDesc); /** * Run the game */ void runGame() override; /** * Returns the running interpreter type */ InterpreterType getInterpreterType() const override { return INTERPRETER_ALAN3; } /** * Load a savegame from the passed Quetzal file chunk stream */ Common::Error readSaveData(Common::SeekableReadStream *rs) override; /** * Save the game. The passed write stream represents access to the UMem chunk * in the Quetzal save file that will be created */ Common::Error writeGameData(Common::WriteStream *ws) override; }; extern Alan3 *g_vm; } // End of namespace Alan3 } // End of namespace Glk #endif