/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef FREESCAPE_GROUP_H
#define FREESCAPE_GROUP_H
#include "freescape/gfx.h"
#include "freescape/objects/object.h"
namespace Freescape {
struct AnimationOpcode {
AnimationOpcode(uint16 opcode_) {
opcode = opcode_;
}
uint16 opcode;
Math::Vector3d position;
Common::String conditionSource;
FCLInstructionVector condition;
};
class Group : public Object {
public:
Group(uint16 objectID_, uint16 flags_,
const Common::Array objectIds_,
const Math::Vector3d offset1_,
const Math::Vector3d offset2_,
const Common::Array operations);
~Group();
void linkObject(Object *obj);
void assemble(int index);
void step();
void run();
void run(int index);
void reset();
void start();
bool collides(const Math::AABB &aabb);
void makePartsInvisible();
Common::Array