/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "freescape/freescape.h" #include "freescape/objects/group.h" #include "freescape/objects/geometricobject.h" #include "freescape/language/8bitDetokeniser.h" namespace Freescape { Group::Group(uint16 objectID_, uint16 flags_, const Common::Array objectIds_, const Math::Vector3d offset1_, const Math::Vector3d offset2_, const Common::Array operations_) { _type = kGroupType; _objectID = objectID_; _flags = flags_; _scale = 0; _active = true; _step = 0; _offset1 = offset1_; _offset2 = offset2_; for (int i = 0; i < 3; i++) { // three is the maximum number of objects in a group if (objectIds_[i] == 0 || objectIds_[i] == 0xffff) break; _objectIds.push_back(objectIds_[i]); } _operations = operations_; if (isDestroyed()) // If the object is destroyed, restore it restore(); makeInitiallyVisible(); makeVisible(); } Group::~Group() { for (int i = 0; i < int(_operations.size()); i++) delete _operations[i]; } Object *Group::duplicate() { return new Group( _objectID, _flags, _objectIds, _offset1, _offset2, _operations ); } void Group::linkObject(Object *obj) { int objectIndex = -1; for (int i = 0; i < int(_objectIds.size()) ; i++) { if (_objectIds[i] == obj->getObjectID()) { objectIndex = i; break; } } if (objectIndex == -1) return; debugC(1, kFreescapeDebugParser, "Linking object: %d to group %d", obj->getObjectID(), this->getObjectID()); _origins.push_back(obj->getOrigin()); debugC(1, kFreescapeDebugParser, "Origin %f, %f %f", obj->getOrigin().x(), obj->getOrigin().y(), obj->getOrigin().z()); obj->_partOfGroup = this; _objects.push_back(obj); } void Group::assemble(int index) { GeometricObject *gobj = (GeometricObject *)_objects[index]; Math::Vector3d position = _operations[_step]->position; Math::Vector3d offset = _origins[index] - _origins[0]; /*if (index == 0) ; // offset is always zero else if (index == 1) offset = _offset1; else if (index == 2) offset = _offset1 + _offset2; else error("Invalid index: %d", index); offset = 32 * offset / _scale;*/ position = 32 * position / _scale; debugC(1, kFreescapeDebugGroup, "Group %d: Assembling object %d originally at %f, %f, %f", _objectID, gobj->getObjectID(), gobj->getOrigin().x(), gobj->getOrigin().y(), gobj->getOrigin().z()); gobj->offsetOrigin(position + offset); debugC(1, kFreescapeDebugGroup, "Group %d: Assembling object %d moved to %f, %f, %f", _objectID, gobj->getObjectID(), gobj->getOrigin().x(), gobj->getOrigin().y(), gobj->getOrigin().z()); } void Group::run() { if (!_active) return; int opcode = _operations[_step]->opcode; debugC(1, kFreescapeDebugGroup, "Executing opcode 0x%x at step %d", opcode, _step); if (opcode == 0x80 || opcode == 0xff) { debugC(1, kFreescapeDebugGroup, "Executing group rewind"); _active = true; _step = -1; if (opcode == 0xff) return; //reset(); } if (opcode & 0x01) { debugC(1, kFreescapeDebugGroup, "Executing group condition %s", _operations[_step]->conditionSource.c_str()); g_freescape->executeCode(_operations[_step]->condition, false, true, false, false); } if (opcode & 0x10) { uint32 groupSize = _objects.size(); for (uint32 i = 0; i < groupSize ; i++) assemble(i); _active = false; _step++; } if (opcode == 0x0) { debugC(1, kFreescapeDebugGroup, "Executing group assemble"); uint32 groupSize = _objects.size(); for (uint32 i = 0; i < groupSize ; i++) assemble(i); } if (opcode & 0x08) { uint32 groupSize = _objects.size(); for (uint32 i = 0; i < groupSize ; i++) _objects[i]->makeVisible(); if (opcode & 0x20) { for (uint32 i = 0; i < groupSize ; i++) _objects[i]->destroy(); } if (opcode & 0x40) { for (uint32 i = 0; i < groupSize ; i++) _objects[i]->makeInvisible(); } } } void Group::start() { makeVisible(); _active = true; } void Group::reset() { uint32 groupSize = _objects.size(); for (uint32 i = 0; i < groupSize ; i++) { GeometricObject *gobj = (GeometricObject *)_objects[i]; if (GeometricObject::isPolygon(_objects[i]->getType())) { gobj->setOrigin(_origins[i]); gobj->restoreOrdinates(); //gobj->makeInvisible(); } } } void Group::draw(Renderer *gfx, float offset) { if (!_active) return; uint32 groupSize = _objects.size(); for (uint32 i = 0; i < groupSize ; i++) { if (!_objects[i]->isDestroyed() && !_objects[i]->isInvisible()) _objects[i]->draw(gfx); } } void Group::step() { if (!_active) return; debugC(1, kFreescapeDebugGroup, "Stepping group %d", _objectID); if (_step < int(_operations.size() - 1)) _step++; else { _active = false; _step = -1; } } bool Group::collides(const Math::AABB &aabb) { uint32 groupSize = _objects.size(); for (uint32 i = 0; i < groupSize ; i++) { if (!_objects[i]->isInvisible() && !_objects[i]->isDestroyed() && _objects[i]->isDrawable()) { GeometricObject *gobj = (GeometricObject *)_objects[i]; if (gobj->collides(aabb)) return true; } } return false; } void Group::makePartsInvisible() { uint32 groupSize = _objects.size(); for (uint32 i = 0; i < groupSize ; i++) { _objects[i]->makeInvisible(); } } } // End of namespace Freescape