/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymap.h" #include "backends/keymapper/standard-actions.h" #include "graphics/thumbnail.h" #include "graphics/scaler.h" #include "freescape/freescape.h" #include "freescape/games/castle/castle.h" #include "freescape/games/dark/dark.h" #include "freescape/games/driller/driller.h" #include "freescape/games/eclipse/eclipse.h" #include "freescape/detection.h" static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_PRERECORDED_SOUNDS, { _s("Prerecorded sounds"), _s("Use high-quality pre-recorded sounds instead of pc speaker emulation"), "prerecorded_sounds", true, 0, 0 } }, { GAMEOPTION_EXTENDED_TIMER, { _s("Extended timer"), _s("Start the game timer at 99:59:59"), "extended_timer", false, 0, 0 } }, { GAMEOPTION_AUTOMATIC_DRILLING, { _s("Automatic drilling"), _s("Allow to successfully drill in any part of the area in Driller"), "automatic_drilling", false, 0, 0 } }, { GAMEOPTION_DISABLE_DEMO_MODE, { _s("Disable demo mode"), _s("Never activate demo mode"), "disable_demo_mode", false, 0, 0 } }, { GAMEOPTION_DISABLE_SENSORS, { _s("Disable sensors"), _s("Sensors will not shoot the player"), "disable_sensors", false, 0, 0 } }, { GAMEOPTION_DISABLE_SENSORS, { _s("Disable falling"), _s("Player cannot fall over edges"), "disable_falling", false, 0, 0 } }, { GAMEOPTION_INVERT_Y, { _s("Invert Y-axis on mouse"), _s("Use alternative camera controls"), "invert_y", false, 0, 0 } }, { GAMEOPTION_AUTHENTIC_GRAPHICS, { _s("Authentic graphics"), _s("Keep graphics as close as possible to the original"), "authentic_graphics", false, 0, 0 } }, { GAMEOPTION_TRAVEL_ROCK, { _s("Enable rock travel"), _s("Enable traveling using a rock shoot at start"), "rock_travel", false, 0, 0 } }, { GAMEOPTION_MODERN_MOVEMENT, { _s("Smoother movement"), _s("Use smoother movements instead of discrete steps"), "smooth_movement", true, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class FreescapeMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "freescape"; } const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return optionsList; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override; void getSavegameThumbnail(Graphics::Surface &thumb) override; Common::KeymapArray initKeymaps(const char *target) const override; }; Common::Error FreescapeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { if (Common::String(gd->gameId) == "driller" || Common::String(gd->gameId) == "spacestationoblivion") { *engine = (Engine *)new Freescape::DrillerEngine(syst, gd); } else if (Common::String(gd->gameId) == "darkside") { *engine = (Engine *)new Freescape::DarkEngine(syst, gd); } else if (Common::String(gd->gameId) == "totaleclipse" || Common::String(gd->gameId) == "totaleclipse2") { *engine = (Engine *)new Freescape::EclipseEngine(syst, gd); } else if (Common::String(gd->gameId) == "castlemaster") { *engine = (Engine *)new Freescape::CastleEngine(syst, gd); } else *engine = new Freescape::FreescapeEngine(syst, gd); return Common::kNoError; } Common::KeymapArray FreescapeMetaEngine::initKeymaps(const char *target) const { using namespace Freescape; FreescapeEngine *engine = (Freescape::FreescapeEngine *)g_engine; Common::Keymap *engineKeyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "freescape", "Freescape game"); Common::Keymap *infoScreenKeyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "infoscreen-keymap", "Information screen keymapping"); if (engine) engine->initKeymaps(engineKeyMap, infoScreenKeyMap, target); Common::KeymapArray keymaps(2); keymaps[0] = engineKeyMap; keymaps[1] = infoScreenKeyMap; return keymaps; } void FreescapeMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) { Freescape::FreescapeEngine *engine = (Freescape::FreescapeEngine *)g_engine; assert(engine->_savedScreen); Graphics::Surface *scaledSavedScreen = scale(*engine->_savedScreen, kThumbnailWidth, kThumbnailHeight2); assert(scaledSavedScreen); thumb.copyFrom(*scaledSavedScreen); scaledSavedScreen->free(); delete scaledSavedScreen; } namespace Freescape { bool FreescapeEngine::isDemo() const { return (bool)(_gameDescription->flags & ADGF_DEMO); } } // namespace Freescape #if PLUGIN_ENABLED_DYNAMIC(FREESCAPE) REGISTER_PLUGIN_DYNAMIC(FREESCAPE, PLUGIN_TYPE_ENGINE, FreescapeMetaEngine); #else REGISTER_PLUGIN_STATIC(FREESCAPE, PLUGIN_TYPE_ENGINE, FreescapeMetaEngine); #endif