/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "graphics/tinygl/zblit.h" #include "freescape/gfx_tinygl_texture.h" namespace Freescape { TinyGL2DTexture::TinyGL2DTexture(const Graphics::Surface *surface) { _width = surface->w; _height = surface->h; _format = surface->format; _internalFormat = 0; _sourceFormat = 0; _blitImage = tglGenBlitImage(); update(surface); } TinyGL2DTexture::~TinyGL2DTexture() { tglDeleteBlitImage(_blitImage); } void TinyGL2DTexture::update(const Graphics::Surface *surface) { uint32 keyColor = surface->format.RGBToColor(0xA0, 0xA0, 0xA0); tglUploadBlitImage(_blitImage, *surface, keyColor, true); } void TinyGL2DTexture::updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) { // FIXME: TinyGL does not support partial texture update update(surface); } TinyGL::BlitImage *TinyGL2DTexture::getBlitTexture() const { return _blitImage; } TinyGL3DTexture::TinyGL3DTexture(byte *stipple, uint32 c1, uint32 c2) { Graphics::Surface *surface = new Graphics::Surface(); int width = 32; int height = 32; surface->create(width, height, getRGBAPixelFormat()); surface->fillRect(Common::Rect(0, 0, width, height), surface->format.RGBToColor(0, 0, 0xFF)); const int stippleWidth = 32; const int stippleHeight = 32; for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { // Match OpenGL's stipple bit layout int stippleX = x % stippleWidth; // Bit position in the row int stippleY = y % stippleHeight; // Row index int byteIndex = stippleY * 4 + (stippleX / 8); // 4 bytes per row int bitIndex = stippleX % 8; byte bitmask = 1 << (7 - bitIndex); bool isForeground = stipple[byteIndex] & bitmask; //debug("stippleX=%d stippleY=%d byteIndex=%d bitIndex=%d stipple[byteIndex]: %x color: %s", stippleX, stippleY, byteIndex, bitIndex, stipple[byteIndex], isForeground ? "X" : " "); surface->setPixel(stippleX, stippleY, isForeground ? c1 : c2); } } //assert(0); Graphics::Surface *texture = new Graphics::Surface(); texture->create(320, 200, getRGBAPixelFormat()); texture->fillRect(Common::Rect(0, 0, 320, 200), texture->format.RGBToColor(0, 0, 0xFF)); //texture->copyRectToSurface(*surface, 0, 0, Common::Rect(0, 0, 32, 32)); // Replicate the stipple pattern to fill the entire texture for (int x = 0; x < 320; x += width) { for (int y = 0; y < 200; y += height) { if (x + width >= 320 || y + height >= 200) { texture->copyRectToSurface(*surface, x, y, Common::Rect(0, 0, MIN(width, 320 - x), MIN(height, 200 - y))); } else texture->copyRectToSurface(*surface, x, y, Common::Rect(0, 0, width, height)); } } // This surface is no longer needed surface->free(); delete surface; _width = texture->w; _height = texture->h; _format = texture->format; _upsideDown = false; if (_format.bytesPerPixel == 4) { assert(texture->format == getRGBAPixelFormat()); _format = texture->format; _internalFormat = TGL_RGBA; _sourceFormat = TGL_UNSIGNED_BYTE; } else if (_format.bytesPerPixel == 2) { _internalFormat = TGL_RGB; _sourceFormat = TGL_UNSIGNED_SHORT_5_6_5; } else error("Unknown pixel format"); tglGenTextures(1, &_id); tglBindTexture(TGL_TEXTURE_2D, _id); tglTexImage2D(TGL_TEXTURE_2D, 0, _internalFormat, _width, _height, 0, _internalFormat, _sourceFormat, nullptr); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_NEAREST); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_NEAREST); update(texture); texture->free(); delete texture; } TinyGL3DTexture::TinyGL3DTexture(const Graphics::Surface *surface) { _width = surface->w; _height = surface->h; _format = surface->format; _upsideDown = false; if (_format.bytesPerPixel == 4) { assert(surface->format == getRGBAPixelFormat()); _format = surface->format; _internalFormat = TGL_RGBA; _sourceFormat = TGL_UNSIGNED_BYTE; } else if (_format.bytesPerPixel == 2) { _internalFormat = TGL_RGB; _sourceFormat = TGL_UNSIGNED_SHORT_5_6_5; } else error("Unknown pixel format"); tglGenTextures(1, &_id); tglBindTexture(TGL_TEXTURE_2D, _id); tglTexImage2D(TGL_TEXTURE_2D, 0, _internalFormat, _width, _height, 0, _internalFormat, _sourceFormat, nullptr); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_NEAREST); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_NEAREST); // NOTE: TinyGL doesn't have issues with white lines so doesn't need use TGL_CLAMP_TO_EDGE //tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_CLAMP_TO_EDGE); //tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_CLAMP_TO_EDGE); update(surface); } TinyGL3DTexture::~TinyGL3DTexture() { tglDeleteTextures(1, &_id); } void TinyGL3DTexture::update(const Graphics::Surface *surface) { assert(surface->format == _format); tglBindTexture(TGL_TEXTURE_2D, _id); tglTexImage2D(TGL_TEXTURE_2D, 0, _internalFormat, surface->w, surface->h, 0, _internalFormat, _sourceFormat, const_cast(surface->getPixels())); } void TinyGL3DTexture::updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) { // FIXME: TinyGL does not support partial texture update update(surface); } } // End of namespace Freescape