/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
#include "backends/keymapper/standard-actions.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/file.h"
#include "common/translation.h"
#include "common/random.h"
#include "freescape/freescape.h"
#include "freescape/games/driller/driller.h"
#include "freescape/language/8bitDetokeniser.h"
namespace Freescape {
enum {
kDrillerNoRig = 0,
kDrillerRigInPlace = 1,
kDrillerRigOutOfPlace = 2,
kDrillerRigNoGas = 3
};
DrillerEngine::DrillerEngine(OSystem *syst, const ADGameDescription *gd) : FreescapeEngine(syst, gd) {
if (!Common::parseBool(ConfMan.get("automatic_drilling"), _useAutomaticDrilling))
error("Failed to parse bool from automatic_drilling option");
if (isDOS())
initDOS();
else if (isAmiga() || isAtariST())
initAmigaAtari();
else if (isSpectrum())
initZX();
else if (isCPC())
initCPC();
else if (isC64())
initC64();
_playerHeightNumber = 1;
_playerHeightMaxNumber = 3;
_angleRotations.push_back(5);
_angleRotations.push_back(10);
_angleRotations.push_back(15);
_angleRotations.push_back(30);
_angleRotations.push_back(45);
_angleRotations.push_back(90);
_playerWidth = 12;
_playerDepth = 32;
_stepUpDistance = 64;
_roll = 0;
_initialTankEnergy = 48;
_initialTankShield = 50;
_initialJetEnergy = 29;
_initialJetShield = 34;
_maxEnergy = 63;
_maxShield = 63;
Math::Vector3d drillBaseOrigin = Math::Vector3d(0, 0, 0);
Math::Vector3d drillBaseSize = Math::Vector3d(3, 2, 3);
_drillBase = new GeometricObject(kCubeType, 0, 0, drillBaseOrigin, drillBaseSize, nullptr, nullptr, nullptr, FCLInstructionVector(), "");
assert(!_drillBase->isDestroyed() && !_drillBase->isInvisible());
if (isDemo()) {
_demoMode = !_disableDemoMode; // Most of the driller demos are non-interactive
_angleRotationIndex = 0;
}
_endArea = 127;
_endEntrance = 0;
_borderExtra = nullptr;
_borderExtraTexture = nullptr;
_playerSid = nullptr;
}
DrillerEngine::~DrillerEngine() {
delete _playerSid;
delete _drillBase;
if (_borderExtra) {
delete _borderExtra;
_borderExtra = nullptr;
}
if (_borderExtraTexture)
_gfx->freeTexture(_borderExtraTexture);
}
void DrillerEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) {
FreescapeEngine::initKeymaps(engineKeyMap, infoScreenKeyMap, target);
Common::Action *act;
if (!(isAmiga() || isAtariST())) {
act = new Common::Action("SAVE", _("Save game"));
act->setCustomEngineActionEvent(kActionSave);
act->addDefaultInputMapping("s");
infoScreenKeyMap->addAction(act);
act = new Common::Action("LOAD", _("Load game"));
act->setCustomEngineActionEvent(kActionLoad);
act->addDefaultInputMapping("l");
infoScreenKeyMap->addAction(act);
act = new Common::Action("QUIT", _("Quit game"));
act->setCustomEngineActionEvent(kActionEscape);
if (isSpectrum())
act->addDefaultInputMapping("1");
else
act->addDefaultInputMapping("ESCAPE");
infoScreenKeyMap->addAction(act);
act = new Common::Action("TOGGLESOUND", _("Toggle Sound"));
act->setCustomEngineActionEvent(kActionToggleSound);
act->addDefaultInputMapping("t");
infoScreenKeyMap->addAction(act);
}
act = new Common::Action("ROTL", _("Rotate Left"));
act->setCustomEngineActionEvent(kActionRotateLeft);
act->addDefaultInputMapping("q");
engineKeyMap->addAction(act);
act = new Common::Action("ROTR", _("Rotate Right"));
act->setCustomEngineActionEvent(kActionRotateRight);
act->addDefaultInputMapping("w");
engineKeyMap->addAction(act);
// I18N: Illustrates the angle at which you turn left or right.
act = new Common::Action("INCANGLE", _("Increase Turn Angle"));
act->setCustomEngineActionEvent(kActionIncreaseAngle);
act->addDefaultInputMapping("a");
engineKeyMap->addAction(act);
act = new Common::Action("DECANGLE", _("Decrease Turn Angle"));
act->setCustomEngineActionEvent(kActionDecreaseAngle);
act->addDefaultInputMapping("z");
engineKeyMap->addAction(act);
// I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs))
act = new Common::Action("INCSTEPSIZE", _("Increase Step Size"));
act->setCustomEngineActionEvent(kActionIncreaseStepSize);
act->addDefaultInputMapping("s");
engineKeyMap->addAction(act);
// I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs))
act = new Common::Action("DECSTEPSIZE", _("Decrease Step Size"));
act->setCustomEngineActionEvent(kActionDecreaseStepSize);
act->addDefaultInputMapping("x");
engineKeyMap->addAction(act);
act = new Common::Action("RISE", _("Rise/Fly up"));
act->setCustomEngineActionEvent(kActionRiseOrFlyUp);
act->addDefaultInputMapping("JOY_B");
act->addDefaultInputMapping("r");
engineKeyMap->addAction(act);
act = new Common::Action("ROLL_LEFT", _("Roll left"));
act->setCustomEngineActionEvent(kActionRollLeft);
act->addDefaultInputMapping("n");
engineKeyMap->addAction(act);
act = new Common::Action("ROLL_RIGHT", _("Roll right"));
act->setCustomEngineActionEvent(kActionRollRight);
act->addDefaultInputMapping("m");
engineKeyMap->addAction(act);
act = new Common::Action("LOWER", _("Lower/Fly down"));
act->setCustomEngineActionEvent(kActionLowerOrFlyDown);
act->addDefaultInputMapping("JOY_Y");
act->addDefaultInputMapping("f");
engineKeyMap->addAction(act);
// I18N: drilling rig is an in game item
act = new Common::Action("DEPLOY", _("Deploy drilling rig"));
act->setCustomEngineActionEvent(kActionDeployDrillingRig);
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
act->addDefaultInputMapping("d");
engineKeyMap->addAction(act);
// I18N: drilling rig is an in game item
act = new Common::Action("COLLECT", _("Collect drilling rig"));
act->setCustomEngineActionEvent(kActionCollectDrillingRig);
act->addDefaultInputMapping("c");
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
engineKeyMap->addAction(act);
}
void DrillerEngine::gotoArea(uint16 areaID, int entranceID) {
int prevAreaID = _currentArea ? _currentArea->getAreaID(): -1;
debugC(1, kFreescapeDebugMove, "Jumping to area: %d, entrance: %d", areaID, entranceID);
if (!_areaMap.contains(areaID)) {
assert(isDOS() && isDemo());
// Not included in the demo, abort area change
return;
}
_currentArea = _areaMap[areaID];
_currentArea->show();
if (entranceID > 0 || areaID == 127) {
traverseEntrance(entranceID);
} else if (entranceID == 0) {
int newPos = -1;
// FIX: The next check will abort changing the current another
// area if the player is too close to the corners
if ((_position.z() < 100 && _position.x() > 3900) ||
(_position.z() > 3900 && _position.x() < 100) ||
(_position.z() < 100 && _position.x() < 100) ||
(_position.z() > 3900 && _position.x() > 3900)) {
assert(prevAreaID > 0);
_currentArea = _areaMap[prevAreaID];
return;
}
if (_position.z() < 200 || _position.z() >= 3800) {
if (_position.z() < 200)
newPos = 4000;
else
newPos = 100;
_position.setValue(2, newPos);
} else if(_position.x() < 200 || _position.x() >= 3800) {
if (_position.x() < 200)
newPos = 4000;
else
newPos = 100;
_position.setValue(0, newPos);
} else
error("Invalid movement across areas");
assert(newPos != -1);
_sensors = _currentArea->getSensors();
} else if (entranceID == -1)
debugC(1, kFreescapeDebugMove, "Loading game, no change in position");
else
error("Invalid area change!");
_lastPosition = _position;
_gameStateVars[0x1f] = 0;
if (areaID == _startArea && entranceID == _startEntrance) {
if (isC64())
_playerSid->startMusic();
else {
playSound(_soundIndexStart, true, _soundFxHandle);
// Start playing music, if any, in any supported format
playMusic("Matt Gray - The Best Of Reformation - 07 Driller Theme");
}
} else if (areaID == 127) {
assert(entranceID == 0);
_pitch = 335;
_flyMode = true; // Avoid falling
// Show the number of completed areas
_areaMap[127]->_name.replace(0, 3, Common::String::format("%4d", _gameStateVars[32]));
} else
playSound(_soundIndexAreaChange, false, _soundFxHandle);
debugC(1, kFreescapeDebugMove, "starting player position: %f, %f, %f", _position.x(), _position.y(), _position.z());
clearTemporalMessages();
// Ignore sky/ground fields
_gfx->_keyColor = 0;
_gfx->setColorRemaps(&_currentArea->_colorRemaps);
swapPalette(areaID);
if (isDOS() || isAmiga() || isAtariST()) {
_currentArea->_skyColor = 0;
_currentArea->_usualBackgroundColor = 0;
} else if (isCPC()) {
_currentArea->_usualBackgroundColor = 1;
_currentArea->_skyColor = 1;
}
resetInput();
}
void DrillerEngine::loadAssets() {
FreescapeEngine::loadAssets();
if (_areaMap.contains(18)) {
/*
We are going to inject a small script in the
last area to force the game to end:
IF COLLIDED? THEN
IF VAR!=? (v32, 18) THEN END ENDIF
GOTO (127, 0)
*/
FCLInstructionVector instructions;
Common::Array conditionArray;
conditionArray.push_back(0xb);
conditionArray.push_back(0x20);
conditionArray.push_back(0x12);
conditionArray.push_back(0x12);
conditionArray.push_back(0x7f);
conditionArray.push_back(0x0);
Common::String conditionSource = detokenise8bitCondition(conditionArray, instructions, false);
debugC(1, kFreescapeDebugParser, "%s", conditionSource.c_str());
_areaMap[18]->_conditions.push_back(instructions);
_areaMap[18]->_conditionSources.push_back(conditionSource);
}
_timeoutMessage = _messagesList[14];
_noShieldMessage = _messagesList[15];
_noEnergyMessage = _messagesList[16];
_fallenMessage = _messagesList[17];
_forceEndGameMessage = _messagesList[18];
// Small extra feature: allow player to be crushed in Driller
_crushedMessage = "CRUSHED!";
}
void DrillerEngine::drawInfoMenu() {
PauseToken pauseToken = pauseEngine();
if (_savedScreen) {
_savedScreen->free();
delete _savedScreen;
}
_savedScreen = _gfx->getScreenshot();
uint32 color = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00);
Graphics::Surface *surface = new Graphics::Surface();
surface->create(_screenW, _screenH, _gfx->_texturePixelFormat);
surface->fillRect(_fullscreenViewArea, color);
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
surface->fillRect(_viewArea, black);
switch (_renderMode) {
case Common::kRenderCGA:
case Common::kRenderHercG:
color = 1;
break;
case Common::kRenderZX:
color = 6;
break;
case Common::kRenderCPC:
color = _gfx->_underFireBackgroundColor;
break;
default:
color = 14;
}
uint8 r, g, b;
_gfx->readFromPalette(color, r, g, b);
if (isAmiga() || isAtariST()) {
r = 0xFF;
g = 0xFF;
b = 0x55;
}
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
Common::String areaName = _currentArea->_name;
areaName.trim();
drawStringInSurface(Common::String::format("%10s : %s", "sector", areaName.c_str()), 59, 25, front, black, surface);
Common::String rigStatus;
Common::String gasFound;
Common::String perTapped;
Common::String gasTapped;
switch (_drillStatusByArea[_currentArea->getAreaID()]) {
case kDrillerNoRig:
rigStatus = _currentArea->_gasPocketRadius > 0 ? "Unpositioned" : "Not required";
gasFound = "-";
perTapped = "-";
gasTapped = "-";
break;
case kDrillerRigInPlace:
case kDrillerRigOutOfPlace:
rigStatus = "Positioned";
gasFound = Common::String::format("%d CFT", _drillMaxScoreByArea[_currentArea->getAreaID()]);
perTapped = Common::String::format("%d %%", _drillSuccessByArea[_currentArea->getAreaID()]);
gasTapped = Common::String::format("%d", uint32(_drillSuccessByArea[_currentArea->getAreaID()] * _drillMaxScoreByArea[_currentArea->getAreaID()]) / 100);
break;
case kDrillerRigNoGas:
rigStatus = "Positioned";
gasFound = "none";
perTapped = "none";
gasTapped = "zero";
break;
default:
error("Invalid drill status");
break;
}
drawStringInSurface(Common::String::format("%10s : %s", "rig status", rigStatus.c_str()), 59, 33, front, black, surface);
drawStringInSurface(Common::String::format("%10s : %s", "gas found", gasFound.c_str()), 59, 41, front, black, surface);
drawStringInSurface(Common::String::format("%10s : %s", "% tapped", perTapped.c_str()), 59, 49, front, black, surface);
drawStringInSurface(Common::String::format("%10s : %s", "gas tapped", gasTapped.c_str()), 59, 57, front, black, surface);
drawStringInSurface(Common::String::format("%13s : %d", "total sectors", 18), 84, 73, front, black, surface);
drawStringInSurface(Common::String::format("%13s : %d", "safe sectors", _gameStateVars[32]), 84, 81, front, black, surface);
if (isDOS() || isCPC()) {
drawStringInSurface("l-load s-save esc-terminate", 53, 97, front, black, surface);
drawStringInSurface("t-toggle sound on/off", 76, 105, front, black, surface);
} else if (isSpectrum()) {
drawStringInSurface("l-load s-save 1-abort", 76, 97, front, black, surface);
drawStringInSurface("any other key-continue", 76, 105, front, black, surface);
} else if (isAmiga() || isAtariST())
drawStringInSurface("press any key to continue", 66, 97, front, black, surface);
Texture *menuTexture = _gfx->createTexture(surface);
Common::Event event;
bool cont = true;
while (!shouldQuit() && cont) {
while (_eventManager->pollEvent(event)) {
// Events
switch (event.type) {
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
if (event.customType == kActionLoad) {
_gfx->setViewport(_fullscreenViewArea);
_eventManager->purgeKeyboardEvents();
loadGameDialog();
_gfx->setViewport(_viewArea);
} else if (event.customType == kActionSave) {
_gfx->setViewport(_fullscreenViewArea);
_eventManager->purgeKeyboardEvents();
saveGameDialog();
_gfx->setViewport(_viewArea);
} else if (isDOS() && event.customType == kActionToggleSound) {
// TODO
} else if ((isDOS() || isCPC() || isSpectrum()) && event.customType == kActionEscape) {
_forceEndGame = true;
cont = false;
} else
cont = false;
break;
case Common::EVENT_KEYDOWN:
cont = false;
break;
case Common::EVENT_SCREEN_CHANGED:
_gfx->computeScreenViewport();
// TODO: properly refresh screen
break;
case Common::EVENT_RBUTTONDOWN:
// fallthrough
case Common::EVENT_LBUTTONDOWN:
if (g_system->hasFeature(OSystem::kFeatureTouchscreen))
cont = false;
break;
default:
break;
}
}
_gfx->clear(0, 0, 0, true);
drawFrame();
if (surface)
_gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, menuTexture);
_gfx->flipBuffer();
g_system->updateScreen();
g_system->delayMillis(15); // try to target ~60 FPS
}
_savedScreen->free();
delete _savedScreen;
_savedScreen = nullptr;
surface->free();
delete surface;
delete menuTexture;
pauseToken.clear();
}
Math::Vector3d getProjectionToPlane(const Math::Vector3d &vect, const Math::Vector3d normal) {
assert (normal.length() == 1);
// Formula: return p - n * (n . p)
Math::Vector3d result = vect;
result -= normal * normal.dotProduct(vect);
return result;
}
void DrillerEngine::pressedKey(const int keycode) {
if (keycode == kActionIncreaseStepSize) {
increaseStepSize();
} else if (keycode == kActionDecreaseStepSize) {
decreaseStepSize();
} else if (keycode == kActionRiseOrFlyUp) {
rise();
} else if (keycode == kActionLowerOrFlyDown) {
lower();
} else if (keycode == kActionIncreaseAngle) {
changeAngle(1, false);
} else if (keycode == kActionDecreaseAngle) {
changeAngle(-1, false);
} else if (keycode == kActionRollRight) {
rotate(0, 0, -_angleRotations[_angleRotationIndex]);
} else if (keycode == kActionRollLeft) {
rotate(0, 0, _angleRotations[_angleRotationIndex]);
} else if (keycode == kActionDeployDrillingRig) {
clearTemporalMessages();
Common::Point gasPocket = _currentArea->_gasPocketPosition;
uint32 gasPocketRadius = _currentArea->_gasPocketRadius;
if (gasPocketRadius == 0) {
insertTemporaryMessage(_messagesList[2], _countdown - 2);
return;
}
if (_flyMode) {
insertTemporaryMessage(_messagesList[8], _countdown - 2);
return;
}
if (drillDeployed(_currentArea)) {
insertTemporaryMessage(_messagesList[12], _countdown - 2);
return;
}
if (_gameStateVars[k8bitVariableEnergy] < 5) {
insertTemporaryMessage(_messagesList[7], _countdown - 2);
return;
}
Math::Vector3d drill = drillPosition();
debugC(1, kFreescapeDebugMove, "Current position at %f %f %f", _position.x(), _position.y(), _position.z());
debugC(1, kFreescapeDebugMove, "Trying to adding drill at %f %f %f", drill.x(), drill.y(), drill.z());
debugC(1, kFreescapeDebugMove, "with pitch: %f and yaw %f", _pitch, _yaw);
if (!checkDrill(drill)) {
insertTemporaryMessage(_messagesList[4], _countdown - 2);
return;
}
_gameStateVars[k8bitVariableEnergy] = _gameStateVars[k8bitVariableEnergy] - 5;
const Math::Vector3d gasPocket3D(gasPocket.x, drill.y(), gasPocket.y);
float distanceToPocket = (gasPocket3D - drill).length();
debugC(1, kFreescapeDebugMove, "Gas pocket position: %f %f %f", gasPocket3D.x(), gasPocket3D.y(), gasPocket3D.z());
debugC(1, kFreescapeDebugMove, "Distance to gas pocket: %f", distanceToPocket);
float success = _useAutomaticDrilling ? 100.0 : 100.0 * (1.0 - distanceToPocket / _currentArea->_gasPocketRadius);
insertTemporaryMessage(_messagesList[3], _countdown - 2);
addDrill(drill, success > 0);
if (success <= 0) {
insertTemporaryMessage(_messagesList[9], _countdown - 4);
_drillStatusByArea[_currentArea->getAreaID()] = kDrillerRigNoGas;
return;
}
Common::String maxScoreMessage = _messagesList[5];
int maxScore = _drillMaxScoreByArea[_currentArea->getAreaID()];
maxScoreMessage.replace(2, 6, Common::String::format("%d", maxScore));
insertTemporaryMessage(maxScoreMessage, _countdown - 4);
Common::String successMessage = _messagesList[6];
successMessage.replace(0, 4, Common::String::format("%d", int(success)));
while (successMessage.size() < 14)
successMessage += " ";
insertTemporaryMessage(successMessage, _countdown - 6);
_drillSuccessByArea[_currentArea->getAreaID()] = uint32(success);
_gameStateVars[k8bitVariableScore] += uint32(maxScore * uint32(success)) / 100;
if (success >= 50.0) {
_drillStatusByArea[_currentArea->getAreaID()] = kDrillerRigInPlace;
_gameStateVars[32]++;
} else
_drillStatusByArea[_currentArea->getAreaID()] = kDrillerRigOutOfPlace;
executeMovementConditions();
if (isDOS())
playSound(_soundIndexAreaChange, false, _soundFxHandle);
} else if (keycode == kActionCollectDrillingRig) {
if (isDOS() && isDemo()) // No support for drilling here yet
return;
uint32 gasPocketRadius = _currentArea->_gasPocketRadius;
clearTemporalMessages();
if (gasPocketRadius == 0) {
insertTemporaryMessage(_messagesList[2], _countdown - 2);
return;
}
if (_flyMode) {
insertTemporaryMessage(_messagesList[8], _countdown - 2);
return;
}
if (!drillDeployed(_currentArea)) {
insertTemporaryMessage(_messagesList[13], _countdown - 2);
return;
}
if (_gameStateVars[k8bitVariableEnergy] < 5) {
insertTemporaryMessage(_messagesList[7], _countdown - 2);
return;
}
_gameStateVars[k8bitVariableEnergy] = _gameStateVars[k8bitVariableEnergy] - 5;
uint16 areaID = _currentArea->getAreaID();
if (_drillStatusByArea[areaID] > 0) {
if (_drillStatusByArea[areaID] == kDrillerRigInPlace)
_gameStateVars[32]--;
_drillStatusByArea[areaID] = kDrillerNoRig;
}
removeDrill(_currentArea);
insertTemporaryMessage(_messagesList[10], _countdown - 2);
int maxScore = _drillMaxScoreByArea[_currentArea->getAreaID()];
uint32 success = _drillSuccessByArea[_currentArea->getAreaID()];
uint32 scoreToRemove = uint32(maxScore * success) / 100;
assert(scoreToRemove <= uint32(_gameStateVars[k8bitVariableScore]));
_gameStateVars[k8bitVariableScore] -= scoreToRemove;
executeMovementConditions();
if (isDOS())
playSound(_soundIndexAreaChange, false, _soundFxHandle);
}
}
Math::Vector3d DrillerEngine::drillPosition() {
Math::Vector3d position = _position;
position.setValue(1, position.y() - _playerHeight);
position = position + 300 * getProjectionToPlane(_cameraFront, Math::Vector3d(0, 1, 0));
Object *obj = (GeometricObject *)_areaMap[255]->objectWithID(255); // Drill base
assert(obj);
position.setValue(2, position.z() - 128);
return position;
}
bool DrillerEngine::drillDeployed(Area *area) {
return (area->objectWithID(255) != nullptr);
}
bool DrillerEngine::checkDrill(const Math::Vector3d position) {
GeometricObject *obj = nullptr;
Math::Vector3d origin = position;
int16 id;
int heightLastObject;
origin.setValue(0, origin.x() + 128);
origin.setValue(1, origin.y() - 5);
origin.setValue(2, origin.z() + 128);
_drillBase->setOrigin(origin);
if (_currentArea->checkCollisions(_drillBase->_boundingBox).empty())
return false;
origin.setValue(0, origin.x() - 128);
origin.setValue(2, origin.z() - 128);
id = 255;
obj = (GeometricObject *)_areaMap[255]->objectWithID(id);
assert(obj);
obj = (GeometricObject *)obj->duplicate();
origin.setValue(1, origin.y() + 6);
obj->setOrigin(origin);
// This bounding box is too large and can result in the drill to float next to a wall
if (!_currentArea->checkCollisions(obj->_boundingBox).empty())
return false;
origin.setValue(1, origin.y() + 15);
obj->setOrigin(origin);
if (!_currentArea->checkCollisions(obj->_boundingBox).empty())
return false;
origin.setValue(1, origin.y() - 10);
heightLastObject = obj->getSize().y();
delete obj;
id = 254;
debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id);
obj = (GeometricObject *)_areaMap[255]->objectWithID(id);
assert(obj);
// Set position for object
origin.setValue(0, origin.x() - obj->getSize().x() / 5);
origin.setValue(1, origin.y() + heightLastObject);
origin.setValue(2, origin.z() - obj->getSize().z() / 5);
obj = (GeometricObject *)obj->duplicate();
obj->setOrigin(origin);
if (!_currentArea->checkCollisions(obj->_boundingBox).empty())
return false;
// Undo offset
origin.setValue(0, origin.x() + obj->getSize().x() / 5);
heightLastObject = obj->getSize().y();
origin.setValue(2, origin.z() + obj->getSize().z() / 5);
delete obj;
id = 253;
debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id);
obj = (GeometricObject *)_areaMap[255]->objectWithID(id);
assert(obj);
obj = (GeometricObject *)obj->duplicate();
origin.setValue(0, origin.x() + obj->getSize().x() / 5);
origin.setValue(1, origin.y() + heightLastObject);
origin.setValue(2, origin.z() + obj->getSize().z() / 5);
obj->setOrigin(origin);
if (!_currentArea->checkCollisions(obj->_boundingBox).empty())
return false;
// Undo offset
// origin.setValue(0, origin.x() - obj->getSize().x() / 5);
heightLastObject = obj->getSize().y();
// origin.setValue(2, origin.z() - obj->getSize().z() / 5);
delete obj;
return true;
}
void DrillerEngine::addSkanner(Area *area) {
debugC(1, kFreescapeDebugParser, "Adding skanner to area: %d", area->getAreaID());
Object *obj = nullptr;
int16 id;
id = 248;
// If first object is already added, do not re-add any
if (area->objectWithID(id) != nullptr)
return;
debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id);
obj = _areaMap[255]->objectWithID(id);
assert(obj);
obj = obj->duplicate();
obj->makeInvisible();
area->addObject(obj);
id = 249;
debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id);
obj = _areaMap[255]->objectWithID(id);
assert(obj);
obj = obj->duplicate();
obj->makeInvisible();
area->addObject(obj);
id = 250;
debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id);
obj = _areaMap[255]->objectWithID(id);
assert(obj);
obj = obj->duplicate();
obj->makeInvisible();
area->addObject(obj);
}
void DrillerEngine::addDrill(const Math::Vector3d position, bool gasFound) {
// int drillObjectIDs[8] = {255, 254, 253, 252, 251, 250, 248, 247};
GeometricObject *obj = nullptr;
Math::Vector3d origin = position;
origin.setValue(0, origin.x() - 128);
int16 id;
int heightLastObject;
id = 255;
debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id);
obj = (GeometricObject *)_areaMap[255]->objectWithID(id);
assert(obj);
obj = (GeometricObject *)obj->duplicate();
obj->setOrigin(origin);
// offset.setValue(1, offset.y() + obj->getSize().y());
obj->makeVisible();
_currentArea->addObject(obj);
heightLastObject = obj->getSize().y();
id = 254;
debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id);
obj = (GeometricObject *)_areaMap[255]->objectWithID(id);
assert(obj);
// Set position for object
origin.setValue(0, origin.x() - obj->getSize().x() / 5);
origin.setValue(1, origin.y() + heightLastObject);
origin.setValue(2, origin.z() - obj->getSize().z() / 5);
obj = (GeometricObject *)obj->duplicate();
obj->setOrigin(origin);
obj->makeVisible();
_currentArea->addObject(obj);
// Undo offset
origin.setValue(0, origin.x() + obj->getSize().x() / 5);
heightLastObject = obj->getSize().y();
origin.setValue(2, origin.z() + obj->getSize().z() / 5);
id = 253;
debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id);
obj = (GeometricObject *)_areaMap[255]->objectWithID(id);
assert(obj);
obj = (GeometricObject *)obj->duplicate();
origin.setValue(0, origin.x() + obj->getSize().x() / 5);
origin.setValue(1, origin.y() + heightLastObject);
origin.setValue(2, origin.z() + obj->getSize().z() / 5);
obj->setOrigin(origin);
obj->makeVisible();
_currentArea->addObject(obj);
// Undo offset
// origin.setValue(0, origin.x() - obj->getSize().x() / 5);
heightLastObject = obj->getSize().y();
// origin.setValue(2, origin.z() - obj->getSize().z() / 5);
if (gasFound) {
id = 252;
debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id);
obj = (GeometricObject *)_areaMap[255]->objectWithID(id);
assert(obj);
obj = (GeometricObject *)obj->duplicate();
origin.setValue(0, origin.x() + obj->getSize().x());
origin.setValue(1, origin.y() + heightLastObject);
origin.setValue(2, origin.z() + obj->getSize().z());
obj->setOrigin(origin);
assert(obj);
obj->makeVisible();
_currentArea->addObject(obj);
heightLastObject = obj->getSize().y();
id = 251;
debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id);
obj = (GeometricObject *)_areaMap[255]->objectWithID(id);
assert(obj);
obj = (GeometricObject *)obj->duplicate();
origin.setValue(1, origin.y() + heightLastObject);
obj->setOrigin(origin);
assert(obj);
obj->makeVisible();
_currentArea->addObject(obj);
}
}
void DrillerEngine::removeDrill(Area *area) {
for (int16 id = 251; id < 256; id++) {
if (id > 252)
assert(area->objectWithID(id));
if (area->objectWithID(id))
area->removeObject(id);
}
}
void DrillerEngine::initGameState() {
FreescapeEngine::initGameState();
for (auto &it : _areaMap) {
if (_drillStatusByArea[it._key] != kDrillerNoRig)
removeDrill(it._value);
_drillStatusByArea[it._key] = kDrillerNoRig;
if (it._key != 255) {
addSkanner(it._value);
_drillMaxScoreByArea[it._key] = (10 + _rnd->getRandomNumber(89)) * 1000;
}
_drillSuccessByArea[it._key] = 0;
}
_gameStateVars[k8bitVariableEnergy] = _initialTankEnergy;
_gameStateVars[k8bitVariableShield] = _initialTankShield;
_gameStateVars[k8bitVariableEnergyDrillerTank] = _initialTankEnergy;
_gameStateVars[k8bitVariableShieldDrillerTank] = _initialTankShield;
_gameStateVars[k8bitVariableEnergyDrillerJet] = _initialJetEnergy;
_gameStateVars[k8bitVariableShieldDrillerJet] = _initialJetShield;
_playerHeightNumber = 1;
_angleRotationIndex = 0;
_playerStepIndex = 6;
_demoIndex = 0;
_demoEvents.clear();
}
bool DrillerEngine::checkIfGameEnded() {
if (isDemo() && _demoMode)
if (_demoData[_demoIndex + 1] == 0x5f)
return true;
FreescapeEngine::checkIfGameEnded();
return false;
}
void DrillerEngine::endGame() {
FreescapeEngine::endGame();
if (!_endGamePlayerEndArea)
return;
if (_gameStateVars[32] == 18) { // All areas are complete
insertTemporaryMessage(_messagesList[19], _countdown - 2);
_gameStateVars[32] = 0; // Avoid repeating the message
}
if (_endGameKeyPressed) {
_gameStateControl = kFreescapeGameStateRestart;
}
_endGameKeyPressed = false;
}
bool DrillerEngine::onScreenControls(Common::Point mouse) {
if (_moveFowardArea.contains(mouse)) {
//move(kForwardMovement, _scaleVector.x(), 20.0);
return true;
} else if (_moveLeftArea.contains(mouse)) {
//move(kLeftMovement, _scaleVector.y(), 20.0);
return true;
} else if (_moveRightArea.contains(mouse)) {
//move(kRightMovement, _scaleVector.y(), 20.0);
return true;
} else if (_moveBackArea.contains(mouse)) {
//move(kBackwardMovement, _scaleVector.x(), 20.0);
return true;
} else if (_moveUpArea.contains(mouse)) {
rise();
return true;
} else if (_moveDownArea.contains(mouse)) {
lower();
return true;
} else if (_deployDrillArea.contains(mouse)) {
pressedKey(kActionDeployDrillingRig);
return true;
} else if (_infoScreenArea.contains(mouse)) {
drawInfoMenu();
return true;
} else if (_saveGameArea.contains(mouse)) {
_gfx->setViewport(_fullscreenViewArea);
saveGameDialog();
_gfx->setViewport(_viewArea);
return true;
} else if (_loadGameArea.contains(mouse)) {
_gfx->setViewport(_fullscreenViewArea);
loadGameDialog();
_gfx->setViewport(_viewArea);
return true;
}
return false;
}
void DrillerEngine::drawSensorShoot(Sensor *sensor) {
if (_underFireFrames == 1 && _gameStateControl == kFreescapeGameStatePlaying) {
// Avoid playing new sounds, so the endgame can progress
playSound(_soundIndexHit, true, _soundFxHandle);
}
Math::Vector3d target;
target = _position;
target.y() = target.y() - _playerHeight;
target.x() = target.x() - 5;
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
target = _position;
target.y() = target.y() - _playerHeight;
target.x() = target.x() + 5;
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
target = _position;
target.y() = target.y() + _playerHeight;
target.x() = target.x() - 5;
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
target = _position;
target.y() = target.y() + _playerHeight;
target.x() = target.x() + 5;
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
}
void DrillerEngine::updateTimeVariables() {
int seconds, minutes, hours;
getTimeFromCountdown(seconds, minutes, hours);
if (_lastMinute != minutes) {
_lastMinute = minutes;
if (_gameStateVars[k8bitVariableEnergy] > 0)
_gameStateVars[k8bitVariableEnergy] = _gameStateVars[k8bitVariableEnergy] - 1;
_gameStateVars[0x1e] += 1;
_gameStateVars[0x1f] += 1;
executeLocalGlobalConditions(false, true, false); // Only execute "on collision" room/global conditions
}
}
void DrillerEngine::drawCompass(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, double fov, uint32 color) {
degrees = degrees + fov;
if (degrees >= 360)
degrees = degrees - 360;
const double degtorad = (M_PI * 2) / 360;
double w = magnitude * cos(-degrees * degtorad);
double h = magnitude * sin(-degrees * degtorad);
surface->drawLine(x, y, x+(int)w, y+(int)h, color);
if (isC64())
surface->drawLine(x+1, y, x+1+(int)w, y+(int)h, color);
degrees = degrees - fov;
if (degrees < 0)
degrees = degrees + 360;
w = magnitude * cos(-degrees * degtorad);
h = magnitude * sin(-degrees * degtorad);
surface->drawLine(x, y, x+(int)w, y+(int)h, color);
if (isC64())
surface->drawLine(x+1, y, x+1+(int)w, y+(int)h, color);
}
Common::Error DrillerEngine::saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave) {
for (auto &it : _areaMap) { // All but skip area 255
if (it._key == 255)
continue;
stream->writeUint16LE(it._key);
stream->writeUint32LE(_drillStatusByArea[it._key]);
stream->writeUint32LE(_drillMaxScoreByArea[it._key]);
stream->writeUint32LE(_drillSuccessByArea[it._key]);
}
return Common::kNoError;
}
Common::Error DrillerEngine::loadGameStreamExtended(Common::SeekableReadStream *stream) {
for (uint i = 0; i < _areaMap.size() - 1; i++) { // All except area 255
uint16 key = stream->readUint16LE();
assert(key != 255);
assert(_areaMap.contains(key));
_drillStatusByArea[key] = stream->readUint32LE();
if (_drillStatusByArea[key] == kDrillerNoRig)
if (drillDeployed(_areaMap[key]))
removeDrill(_areaMap[key]);
_drillMaxScoreByArea[key] = stream->readUint32LE();
_drillSuccessByArea[key] = stream->readUint32LE();
}
return Common::kNoError;
}
} // End of namespace Freescape