/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "freescape/freescape.h" #include "freescape/games/driller/driller.h" #include "freescape/language/8bitDetokeniser.h" namespace Freescape { extern byte kC64Palette[16][3]; void DrillerEngine::initC64() { _viewArea = Common::Rect(32, 16, 288, 120); } void DrillerEngine::loadAssetsC64FullGame() { Common::File file; if (_targetName.hasPrefix("spacestationoblivion")) { file.open("spacestationoblivion.c64.data"); loadMessagesFixedSize(&file, 0x167a, 14, 20); //loadFonts(&file, 0xae54); load8bitBinary(&file, 0x8e02, 4); loadGlobalObjects(&file, 0x1855, 8); } else if (_targetName.hasPrefix("driller")) { file.open("driller.c64.data"); if (_variant) { loadMessagesFixedSize(&file, 0x167a, 14, 20); loadGlobalObjects(&file, 0x1855, 8); loadFonts(&file, 0x402); load8bitBinary(&file, 0x8b04, 16); /*} else if (_variant & GF_C64_BUDGET) { //loadFonts(&file, 0x402); load8bitBinary(&file, 0x7df7, 16); loadMessagesFixedSize(&file, 0x1399, 14, 20); loadGlobalObjects(&file, 0x150a, 8);*/ } else error("Unknown C64 variant %x", _variant); // The color map from the data is not correct, // so we'll just hardcode the one that we found in the executable for (int i = 0; i < 15; i++) { _colorMap[i][0] = 0; _colorMap[i][1] = 0; _colorMap[i][2] = 0; _colorMap[i][3] = 0; } _colorMap[1][0] = 0x55; _colorMap[1][1] = 0x55; _colorMap[1][2] = 0x55; _colorMap[1][3] = 0x55; _colorMap[2][0] = 0xaa; _colorMap[2][1] = 0xaa; _colorMap[2][2] = 0xaa; _colorMap[2][3] = 0xaa; _colorMap[3][0] = 0xff; _colorMap[3][1] = 0xff; _colorMap[3][2] = 0xff; _colorMap[3][3] = 0xff; _colorMap[4][0] = 0x44; _colorMap[4][1] = 0x11; _colorMap[4][2] = 0x44; _colorMap[4][3] = 0x11; _colorMap[5][0] = 0x88; _colorMap[5][1] = 0x22; _colorMap[5][2] = 0x88; _colorMap[5][3] = 0x22; _colorMap[6][0] = 0xcc; _colorMap[6][1] = 0x33; _colorMap[6][2] = 0xcc; _colorMap[6][3] = 0x33; _colorMap[7][0] = 0x66; _colorMap[7][1] = 0x99; _colorMap[7][2] = 0x66; _colorMap[7][3] = 0x99; _colorMap[8][0] = 0x77; _colorMap[8][1] = 0xdd; _colorMap[8][2] = 0x77; _colorMap[8][3] = 0xdd; _colorMap[9][0] = 0xbb; _colorMap[9][1] = 0xee; _colorMap[9][2] = 0xbb; _colorMap[9][3] = 0xee; _colorMap[10][0] = 0x5a; _colorMap[10][1] = 0xa5; _colorMap[10][2] = 0x5a; _colorMap[10][3] = 0xa5; _colorMap[11][0] = 0xaf; _colorMap[11][1] = 0xfa; _colorMap[11][2] = 0xaf; _colorMap[11][3] = 0xfa; _colorMap[12][0] = 0x77; _colorMap[12][1] = 0xdd; _colorMap[12][2] = 0x77; _colorMap[12][3] = 0xdd; _colorMap[13][0] = 0xcc; _colorMap[13][1] = 0xcc; _colorMap[13][2] = 0xcc; _colorMap[13][3] = 0xcc; // TODO _colorMap[14][0] = 0x77; _colorMap[14][1] = 0xdd; _colorMap[14][2] = 0x77; _colorMap[14][3] = 0xdd; Graphics::Surface *surf = loadBundledImage("driller_border"); surf->convertToInPlace(_gfx->_texturePixelFormat); _border = new Graphics::ManagedSurface(); _border->copyFrom(*surf); surf->free(); delete surf; file.close(); file.open("driller.c64.title.bitmap"); Common::File colorFile1; colorFile1.open("driller.c64.title.colors1"); Common::File colorFile2; colorFile2.open("driller.c64.title.colors2"); _title = loadAndConvertDoodleImage(&file, &colorFile1, &colorFile2, (byte *)&kC64Palette); } else error("Unknown C64 release"); _playerSid = new DrillerSIDPlayer(); } void DrillerEngine::drawC64UI(Graphics::Surface *surface) { uint8 r, g, b; uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xAA, 0xAA, 0xAA); Common::Rect cover; uint32 color = 0; if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) { color = (*_gfx->_colorRemaps)[color]; } _gfx->readFromPalette(color, r, g, b); uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); int score = _gameStateVars[k8bitVariableScore]; drawStringInSurface(_currentArea->_name, 200, 184, front, back, surface); cover = Common::Rect(150, 143, 183, 167); surface->fillRect(cover, back); drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 150, 148 - 4, front, back, surface); drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 150, 156 - 4, front, back, surface); drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 150, 164 - 4, front, back, surface); if (_playerHeightNumber >= 0) drawStringInSurface(Common::String::format("%d", _playerHeightNumber), 54 + 6, 164 - 3, front, back, surface); else drawStringInSurface(Common::String::format("%s", "J"), 54 + 6, 164 - 3, front, back, surface); drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 46, 148 - 3, front, back, surface); drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 46, 156 - 3, front, back, surface); drawStringInSurface(Common::String::format("%07d", score), 239, 128, front, back, surface); int seconds, minutes, hours; getTimeFromCountdown(seconds, minutes, hours); drawStringInSurface(Common::String::format("%02d", hours), 207, 8, front, back, surface); drawStringInSurface(Common::String::format("%02d", minutes), 230, 8, front, back, surface); drawStringInSurface(Common::String::format("%02d", seconds), 254, 8, front, back, surface); Common::String message; int deadline; getLatestMessages(message, deadline); if (deadline <= _countdown) { drawStringInSurface(message, 191, 176, back, front, surface); _temporaryMessages.push_back(message); _temporaryMessageDeadlines.push_back(deadline); } else { if (_currentArea->_gasPocketRadius == 0) message = _messagesList[2]; else if (_drillStatusByArea[_currentArea->getAreaID()]) message = _messagesList[0]; else message = _messagesList[1]; drawStringInSurface(message, 191, 176, front, back, surface); } uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x68, 0xa9, 0x41); int energy = _gameStateVars[k8bitVariableEnergy]; int shield = _gameStateVars[k8bitVariableShield]; if (energy >= 0) { Common::Rect backBar(21, 183, 85 - energy, 190); surface->fillRect(backBar, back); Common::Rect energyBar(84 - energy, 184, 84, 190); surface->fillRect(energyBar, green); } if (shield >= 0) { Common::Rect backBar(25 - 4, 180 - 4, 89 - shield - 4, 186 - 4); surface->fillRect(backBar, back); Common::Rect shieldBar(88 - 4 - shield, 180 - 4, 88 - 4, 186 - 4); surface->fillRect(shieldBar, green); } _gfx->readFromPalette(7, r, g, b); uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); surface->fillRect(Common::Rect(87, 156, 104, 166), back); drawCompass(surface, 94, 156, _yaw - 30, 11, 75, yellow); surface->fillRect(Common::Rect(224, 151, 235, 160), back); drawCompass(surface, 223, 156, _pitch - 30, 12, 60, yellow); } } // End of namespace Freescape