/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "common/memstream.h" #include "freescape/freescape.h" #include "freescape/games/castle/castle.h" #include "freescape/language/8bitDetokeniser.h" namespace Freescape { void CastleEngine::initCPC() { _viewArea = Common::Rect(40, 33 - 2, 280, 152); _soundIndexShoot = 5; _soundIndexCollide = -1; _soundIndexFallen = -1; _soundIndexStepUp = -1; _soundIndexStepDown = -1; _soundIndexMenu = -1; _soundIndexStart = 6; _soundIndexAreaChange = 7; } byte kCPCPaletteCastleTitleData[4][3] = { {0x00, 0x00, 0x00}, {0x00, 0x00, 0xff}, {0xff, 0xff, 0x00}, {0xff, 0x00, 0x00}, }; byte kCPCPaletteCastleBorderData[4][3] = { {0x00, 0x00, 0x00}, {0x80, 0x80, 0x80}, {0x00, 0x80, 0x00}, {0xff, 0xff, 0xff}, }; // Data for the mountains background. This is not included in the original game for some reason // but all the other releases have it. This is coming from the ZX Spectrum version. byte mountainsData[288] { 0x06, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x38, 0x01, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x30, 0x00, 0x00, 0x00, 0x00, 0x17, 0x80, 0x00, 0x7c, 0x03, 0xd0, 0x00, 0x00, 0x01, 0x00, 0x3f, 0x5c, 0x80, 0x0, 0x18, 0x0, 0x23, 0xc0, 0x00, 0xfe, 0x0d, 0xfe, 0x6, 0x00, 0x02, 0x80, 0x7e, 0xbe, 0xc0, 0x0, 0x3c, 0x0, 0x47, 0xe0, 0x1, 0x57, 0x56, 0xff, 0xf, 0x80, 0x5, 0x40, 0xf5, 0xfb, 0x40, 0x0, 0x76, 0x0, 0x93, 0xd0, 0xa, 0xab, 0xab, 0xff, 0xaf, 0xc3, 0x2a, 0xa1, 0xeb, 0xfe, 0xa8, 0x0, 0xde, 0x0, 0x21, 0xa8, 0x75, 0x55, 0x41, 0xff, 0xd6, 0xef, 0xd5, 0x53, 0x57, 0xfc, 0x14, 0x1, 0xb7, 0x7, 0x42, 0xd5, 0xea, 0xaa, 0x92, 0xfb, 0xeb, 0xab, 0xea, 0xaa, 0xae, 0xfa, 0x4a, 0x82, 0xea, 0xbe, 0x97, 0xab, 0xd5, 0x55, 0x25, 0xdd, 0x75, 0x45, 0xf5, 0x55, 0x7d, 0xdd, 0x25, 0x55, 0xd5, 0x54, 0x2f, 0xf7, 0xaa, 0xaa, 0x53, 0xea, 0xa8, 0x13, 0xfa, 0xaa, 0xea, 0xbe, 0x42, 0xab, 0xaa, 0xa9, 0x5f, 0xdd, 0xd5, 0x55, 0x7, 0x55, 0x2, 0x45, 0xfd, 0x51, 0x55, 0x57, 0x15, 0x57, 0xd5, 0x52, 0xaf, 0xee, 0xfa, 0xaa, 0x2b, 0xaa, 0x80, 0x8b, 0xfe, 0xaa, 0xaa, 0xae, 0xaa, 0xbe, 0xaa, 0xa4, 0x5a, 0xb5, 0x5d, 0x5c, 0x56, 0xd5, 0x29, 0x1f, 0xff, 0x55, 0x55, 0x5b, 0x55, 0x7d, 0x55, 0x9, 0xb5, 0x5a, 0xaf, 0xba, 0xad, 0xaa, 0x92, 0x3e, 0xbf, 0xea, 0xaa, 0xaf, 0xab, 0xea, 0xaa, 0x2, 0x5a, 0xf5, 0x55, 0xfd, 0x57, 0x55, 0x5, 0x5f, 0x57, 0xfd, 0x55, 0x55, 0x57, 0x55, 0x50, 0x15, 0xaf, 0xba, 0xaa, 0xfe, 0xae, 0xfa, 0xaa, 0xbe, 0xaa, 0xbf, 0xaa, 0xaa, 0xaa, 0xaa, 0x82, 0xaa, 0x55, 0x55, 0x55, 0x5f, 0xd5, 0xfd, 0x55, 0x55, 0x55, 0x5f, 0xfd, 0x55, 0x55, 0x55, 0x55, 0x55, 0xea, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, }; extern Graphics::ManagedSurface *readCPCImage(Common::SeekableReadStream *file, bool mode0); void CastleEngine::loadAssetsCPCFullGame() { Common::File file; uint8 r, g, b; Common::Array chars; file.open("CMLOAD.BIN"); if (!file.isOpen()) error("Failed to open CMLOAD.BIN"); _title = readCPCImage(&file, true); _title->setPalette((byte*)&kCPCPaletteCastleTitleData, 0, 4); file.close(); file.open("CMSCR.BIN"); if (!file.isOpen()) error("Failed to open CMSCR.BIN"); _border = readCPCImage(&file, true); _border->setPalette((byte*)&kCPCPaletteCastleBorderData, 0, 4); file.close(); file.open("CM.BIN"); if (!file.isOpen()) error("Failed to open TECODE.BIN/TE2.BI2"); loadMessagesVariableSize(&file, 0x16c6, 71); switch (_language) { /*case Common::ES_ESP: loadRiddles(&file, 0x1470 - 4 - 2 - 9 * 2, 9); loadMessagesVariableSize(&file, 0xf3d, 71); load8bitBinary(&file, 0x6aab - 2, 16); loadSpeakerFxZX(&file, 0xca0, 0xcdc); file.seek(0x1218 + 16); for (int i = 0; i < 90; i++) { Graphics::ManagedSurface *surface = new Graphics::ManagedSurface(); surface->create(8, 8, Graphics::PixelFormat::createFormatCLUT8()); chars.push_back(loadFrame(&file, surface, 1, 8, 1)); } _font = Font(chars); _font.setCharWidth(9); _fontLoaded = true; break;*/ case Common::EN_ANY: loadRiddles(&file, 0x1b75 - 2 - 9 * 2, 9); load8bitBinary(&file, 0x791a, 16); file.seek(0x2724); for (int i = 0; i < 90; i++) { Graphics::ManagedSurface *surface = new Graphics::ManagedSurface(); surface->create(8, 8, Graphics::PixelFormat::createFormatCLUT8()); chars.push_back(loadFrame(&file, surface, 1, 8, 1)); } _font = Font(chars); _font.setCharWidth(9); _fontLoaded = true; break; default: error("Language not supported"); break; } loadColorPalette(); int backgroundWidth = 16; int backgroundHeight = 18; Graphics::ManagedSurface *background = new Graphics::ManagedSurface(); background->create(backgroundWidth * 8, backgroundHeight, _gfx->_texturePixelFormat); background->fillRect(Common::Rect(0, 0, backgroundWidth * 8, backgroundHeight), 0); Common::MemoryReadStream mountainsStream(mountainsData, sizeof(mountainsData)); _gfx->readFromPalette(11, r, g, b); uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); _background = loadFrame(&mountainsStream, background, backgroundWidth, backgroundHeight, front); /*_gfx->readFromPalette(2, r, g, b); uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); _gfx->readFromPalette(7, r, g, b); uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); _keysBorderFrames.push_back(loadFrameWithHeader(&file, _language == Common::ES_ESP ? 0xe06 : 0xdf7, red, white)); uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0xff, 0); _spiritsMeterIndicatorFrame = loadFrameWithHeader(&file, _language == Common::ES_ESP ? 0xe5e : 0xe4f, green, white); _gfx->readFromPalette(4, r, g, b); uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); int backgroundWidth = 16; int backgroundHeight = 18; Graphics::ManagedSurface *background = new Graphics::ManagedSurface(); background->create(backgroundWidth * 8, backgroundHeight, _gfx->_texturePixelFormat); background->fillRect(Common::Rect(0, 0, backgroundWidth * 8, backgroundHeight), 0); file.seek(_language == Common::ES_ESP ? 0xfd3 : 0xfc4); _background = loadFrame(&file, background, backgroundWidth, backgroundHeight, front); _gfx->readFromPalette(6, r, g, b); uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0, 0); _strenghtBackgroundFrame = loadFrameWithHeader(&file, _language == Common::ES_ESP ? 0xee6 : 0xed7, yellow, black); _strenghtBarFrame = loadFrameWithHeader(&file, _language == Common::ES_ESP ? 0xf72 : 0xf63, yellow, black); Graphics::ManagedSurface *bar = new Graphics::ManagedSurface(); bar->create(_strenghtBarFrame->w - 4, _strenghtBarFrame->h, _gfx->_texturePixelFormat); _strenghtBarFrame->copyRectToSurface(*bar, 4, 0, Common::Rect(4, 0, _strenghtBarFrame->w - 4, _strenghtBarFrame->h)); _strenghtBarFrame->free(); delete _strenghtBarFrame; _strenghtBarFrame = bar; _strenghtWeightsFrames = loadFramesWithHeader(&file, _language == Common::ES_ESP ? 0xf92 : 0xf83, 4, yellow, black); _flagFrames = loadFramesWithHeader(&file, (_language == Common::ES_ESP ? 0x10e4 + 15 : 0x10e4), 4, green, black); int thunderWidth = 4; int thunderHeight = 43; _thunderFrame = new Graphics::ManagedSurface(); _thunderFrame->create(thunderWidth * 8, thunderHeight, _gfx->_texturePixelFormat); _thunderFrame->fillRect(Common::Rect(0, 0, thunderWidth * 8, thunderHeight), 0); _thunderFrame = loadFrame(&file, _thunderFrame, thunderWidth, thunderHeight, front); Graphics::Surface *tmp; tmp = loadBundledImage("castle_riddle_top_frame"); _riddleTopFrame = new Graphics::ManagedSurface; _riddleTopFrame->copyFrom(*tmp); tmp->free(); delete tmp; _riddleTopFrame->convertToInPlace(_gfx->_texturePixelFormat); tmp = loadBundledImage("castle_riddle_background_frame"); _riddleBackgroundFrame = new Graphics::ManagedSurface(); _riddleBackgroundFrame->copyFrom(*tmp); tmp->free(); delete tmp; _riddleBackgroundFrame->convertToInPlace(_gfx->_texturePixelFormat); tmp = loadBundledImage("castle_riddle_bottom_frame"); _riddleBottomFrame = new Graphics::ManagedSurface(); _riddleBottomFrame->copyFrom(*tmp); tmp->free(); delete tmp; _riddleBottomFrame->convertToInPlace(_gfx->_texturePixelFormat);*/ for (auto &it : _areaMap) { it._value->addStructure(_areaMap[255]); it._value->addObjectFromArea(164, _areaMap[255]); it._value->addObjectFromArea(174, _areaMap[255]); it._value->addObjectFromArea(175, _areaMap[255]); for (int16 id = 136; id < 140; id++) { it._value->addObjectFromArea(id, _areaMap[255]); } it._value->addObjectFromArea(195, _areaMap[255]); for (int16 id = 214; id < 228; id++) { it._value->addObjectFromArea(id, _areaMap[255]); } } // Discard some global conditions // It is unclear why they hide/unhide objects that formed the spirits for (int i = 0; i < 3; i++) { debugC(kFreescapeDebugParser, "Discarding condition %s", _conditionSources[0].c_str()); _conditions.remove_at(0); _conditionSources.remove_at(0); } } void CastleEngine::drawCPCUI(Graphics::Surface *surface) { uint32 color = _gfx->_paperColor; //uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00); uint8 r, g, b; _gfx->readFromPalette(color, r, g, b); uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); color = 1; _gfx->readFromPalette(color, r, g, b); uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); Common::Rect backRect(97, 181, 232, 190); surface->fillRect(backRect, back); Common::String message; int deadline = -1; getLatestMessages(message, deadline); if (deadline > 0 && deadline <= _countdown) { drawStringInSurface(message, 97, 182, front, back, surface); _temporaryMessages.push_back(message); _temporaryMessageDeadlines.push_back(deadline); } else { if (_gameStateControl == kFreescapeGameStatePlaying) { drawStringInSurface(_currentArea->_name, 97, 182, front, back, surface); } } /*uint32 color = 5; uint8 r, g, b; _gfx->readFromPalette(color, r, g, b); uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); color = 0; _gfx->readFromPalette(color, r, g, b); uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); Common::Rect backRect(123, 179, 242 + 5, 188); surface->fillRect(backRect, black); Common::String message; int deadline = -1; getLatestMessages(message, deadline); if (deadline > 0 && deadline <= _countdown) { //debug("deadline: %d countdown: %d", deadline, _countdown); drawStringInSurface(message, 120, 179, front, black, surface); _temporaryMessages.push_back(message); _temporaryMessageDeadlines.push_back(deadline); } else { if (_gameStateControl == kFreescapeGameStatePlaying) { drawStringInSurface(_currentArea->_name, 120, 179, front, black, surface); } } for (int k = 0; k < int(_keysCollected.size()); k++) { surface->copyRectToSurface((const Graphics::Surface)*_keysBorderFrames[0], 99 - k * 4, 177, Common::Rect(0, 0, 6, 11)); } uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0xff, 0); surface->fillRect(Common::Rect(152, 156, 216, 164), green); surface->copyRectToSurface((const Graphics::Surface)*_spiritsMeterIndicatorFrame, 140 + _spiritsMeterPosition, 156, Common::Rect(0, 0, 15, 8)); drawEnergyMeter(surface, Common::Point(63, 154)); int ticks = g_system->getMillis() / 20; int flagFrameIndex = (ticks / 10) % 4; surface->copyRectToSurface(*_flagFrames[flagFrameIndex], 264, 9, Common::Rect(0, 0, _flagFrames[flagFrameIndex]->w, _flagFrames[flagFrameIndex]->h));*/ } } // End of namespace Freescape