/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "efh/detection.h" #include "efh/efh.h" namespace Efh { static const PlainGameDescriptor efhGames[] = { // Games {"efh", "Escape From Hell"}, {nullptr, nullptr} }; static const ADGameDescription gameDescriptions[] = { // Escape From Hell English - Unpacked version { "efh", nullptr, AD_ENTRY1s("escape.exe", "2702f8f713e113a853a925d29aecc709", 147312), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_TTS) }, // Escape From Hell English { "efh", nullptr, AD_ENTRY1s("escape.exe", "1ca4ae3f2ea66c30d1ef3e257a86cd05", 141487), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_TTS) }, AD_TABLE_END_MARKER }; static const DebugChannelDef debugFlagList[] = { {Efh::kDebugEngine, "engine", "Engine debug level"}, {Efh::kDebugUtils, "utils", "Utils debug level"}, {Efh::kDebugGraphics, "graphics", "Graphics debug level"}, DEBUG_CHANNEL_END}; class EfhMetaEngineDetection : public AdvancedMetaEngineDetection { public: EfhMetaEngineDetection() : AdvancedMetaEngineDetection(gameDescriptions, efhGames) { } const char *getEngineName() const override { return "Efh"; } const char *getName() const override { return "efh"; } const char *getOriginalCopyright() const override { return "Escape From Hell (C) Electronic Arts, 1990"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; } // End of namespace efh REGISTER_PLUGIN_STATIC(EFH_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Efh::EfhMetaEngineDetection);