/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DRAGONS_MIDIMUSICPLAYER_H #define DRAGONS_MIDIMUSICPLAYER_H #include "audio/midiplayer.h" #include "dragons/vabsound.h" #include "dragons/bigfile.h" namespace Dragons { class MidiMusicPlayer : public Audio::MidiPlayer { private: uint32 _midiDataSize; public: MidiMusicPlayer(BigfileArchive *bigFileArchive); ~MidiMusicPlayer(); void setVolume(int volume) override; void playSong(Common::SeekableReadStream *seqData); // The original sets the "sequence timing" to 109 Hz, whatever that // means. The default is 120. uint32 getBaseTempo() { return _driver ? (109 * _driver->getBaseTempo()) / 120 : 0; } void sendToChannel(byte channel, uint32 b) override; private: byte *resizeMidiBuffer(uint32 desiredSize); Common::SeekableReadStream *loadSoundFont(BigfileArchive *bigFileArchive); }; } // End of namespace Dragons #endif //DRAGONS_MIDIMUSICPLAYER_H