/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "dragons/dragonvar.h" #include "dragons/bigfile.h" namespace Dragons { DragonVAR::DragonVAR(BigfileArchive *bigfileArchive): _bigfileArchive(bigfileArchive), _data(nullptr) { reset(); } DragonVAR::~DragonVAR() { delete _data; } uint16 DragonVAR::getVar(uint16 offset) { assert(_data); assert(offset < 15); return READ_LE_UINT16(_data + offset * 2); } void DragonVAR::setVar(uint16 offset, uint16 value) { assert(_data); assert(offset < 15); WRITE_LE_INT16(_data + offset * 2, value); } void DragonVAR::reset() { delete _data; uint32 size; _data = _bigfileArchive->load("dragon.var", size); assert(size == 30); } } // End of namespace Dragons