/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DRAGONS_DRAGONRMS_H #define DRAGONS_DRAGONRMS_H namespace Dragons { struct RMS { int32 _field0; char _sceneName[4]; uint32 _afterDataLoadScript; int32 _afterSceneLoadScript; uint32 _beforeLoadScript; int16 _inventoryBagPosition; int32 _field16; int16 _field1a; }; class BigfileArchive; class DragonOBD; class DragonRMS { private: uint16 _count; RMS *_rmsObjects; DragonOBD *_dragonOBD; public: DragonRMS(BigfileArchive *bigfileArchive, DragonOBD *dragonOBD); ~DragonRMS(); char *getSceneName(uint32 sceneId); byte *getAfterSceneDataLoadedScript(uint32 sceneId); byte *getBeforeSceneDataLoadedScript(uint32 sceneId); byte *getAfterSceneLoadedScript(uint32 sceneId); int16 getInventoryPosition(uint32 sceneId); private: RMS *getRMS(uint32 sceneId); }; } // End of namespace Dragons #endif //DRAGONS_DRAGONRMS_H