/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Music class #ifndef DRACI_MUSIC_H #define DRACI_MUSIC_H #include "audio/midiplayer.h" namespace Draci { // Taken from MADE, which took it from SAGA. class MusicPlayer : public Audio::MidiPlayer { public: MusicPlayer(const char *pathMask); void playSMF(int track, bool loop); void stop() override; // Overload Audio::MidiPlayer method void sendToChannel(byte channel, uint32 b) override; protected: Common::String _pathMask; bool _isGM; int _track; }; } // End of namespace Draci #endif