/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "draci/draci.h" #include "draci/saveload.h" #include "draci/detection.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "base/plugins.h" #include "common/system.h" #include "common/translation.h" #include "engines/advancedDetector.h" #include "engines/metaengine.h" namespace Draci { #ifdef USE_TTS static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_TTS_OBJECTS, { _s("Enable Text to Speech for Objects and Options"), _s("Use TTS to read the descriptions (if TTS is available)"), "tts_enabled_objects", false, 0, 0 } }, { GAMEOPTION_TTS_SPEECH, { _s("Enable Text to Speech for Subtitles"), _s("Use TTS to read the subtitles (if TTS is available)"), "tts_enabled_speech", false, 0, 0 } }, { GAMEOPTION_TTS_MISSING_VOICE, { _s("Enable Text to Speech for Missing Voiceovers"), _s("Use TTS to read the subtitles of missing voiceovers (if TTS is available)"), "tts_enabled_missing_voice", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; #endif Common::Language DraciEngine::getLanguage() const { return _gameDescription->language; } } // End of namespace Draci class DraciMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "draci"; } #ifdef USE_TTS const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return Draci::optionsList; } #endif bool hasFeature(MetaEngineFeature f) const override; int getMaximumSaveSlot() const override { return 99; } SaveStateList listSaves(const char *target) const override; bool removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; Common::KeymapArray initKeymaps(const char *target) const override; }; bool DraciMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSupportsLoadingDuringStartup); } SaveStateList DraciMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::String pattern("draci.s##"); Common::StringArray filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (const auto &filename : filenames) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(filename.c_str() + filename.size() - 2); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *in = saveFileMan->openForLoading(filename); if (in) { Draci::DraciSavegameHeader header; if (Draci::readSavegameHeader(in, header)) { saveList.push_back(SaveStateDescriptor(this, slotNum, header.saveName)); } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } bool DraciMetaEngine::removeSaveState(const char *target, int slot) const { return g_system->getSavefileManager()->removeSavefile(Draci::DraciEngine::getSavegameFile(slot)); } SaveStateDescriptor DraciMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading( Draci::DraciEngine::getSavegameFile(slot)); if (f) { Draci::DraciSavegameHeader header; if (!Draci::readSavegameHeader(f, header, false)) { delete f; return SaveStateDescriptor(); } delete f; // Create the return descriptor SaveStateDescriptor desc(this, slot, header.saveName); desc.setThumbnail(header.thumbnail); int day = (header.date >> 24) & 0xFF; int month = (header.date >> 16) & 0xFF; int year = header.date & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (header.time >> 8) & 0xFF; int minutes = header.time & 0xFF; desc.setSaveTime(hour, minutes); desc.setPlayTime(header.playtime * 1000); return desc; } return SaveStateDescriptor(); } Common::Error DraciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Draci::DraciEngine(syst, desc); return Common::kNoError; } Common::KeymapArray DraciMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Draci; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "draci-default", _("Default keymappings")); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); Action *act; act = new Action(kStandardActionLeftClick, _("Left click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Action("ESCAPE", _("Skip intro / Exit map or inventory")); act->setCustomEngineActionEvent(kActionEscape); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("MAP", _("Open map")); act->setCustomEngineActionEvent(kActionMap); act->addDefaultInputMapping("m"); act->addDefaultInputMapping("JOY_A"); gameKeyMap->addAction(act); // I18N: shows where the game actor is able to move act = new Action("WALKMAP", _("Show walking map")); act->setCustomEngineActionEvent(kActionShowWalkMap); act->addDefaultInputMapping("w"); act->addDefaultInputMapping("JOY_LEFT_STICK"); gameKeyMap->addAction(act); act = new Action("TOGGLEWALKSPEED", _("Toggle walk speed")); act->setCustomEngineActionEvent(kActionToggleWalkSpeed); act->addDefaultInputMapping("q"); act->addDefaultInputMapping("JOY_RIGHT_STICK"); gameKeyMap->addAction(act); act = new Action("INV", _("Inventory")); act->setCustomEngineActionEvent(kActionInventory); act->addDefaultInputMapping("i"); act->addDefaultInputMapping("JOY_B"); gameKeyMap->addAction(act); act = new Action("MAINMENU", _("Open main menu")); act->setCustomEngineActionEvent(kActionOpenMainMenu); act->addDefaultInputMapping("F5"); act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("POINTERORITEM", _("Toggle between mouse pointer and the last game item")); act->setCustomEngineActionEvent(kActionTogglePointerItem); act->addDefaultInputMapping("SLASH"); act->addDefaultInputMapping("JOY_LEFT"); gameKeyMap->addAction(act); act = new Action("PREVITEM", _("Previous item in inventory")); act->setCustomEngineActionEvent(kActionInvRotatePrevious); act->addDefaultInputMapping("COMMA"); act->addDefaultInputMapping("JOY_RIGHT"); gameKeyMap->addAction(act); act = new Action("NEXTITEM", _("Next item in inventory")); act->setCustomEngineActionEvent(kActionInvRotateNext); act->addDefaultInputMapping("PERIOD"); act->addDefaultInputMapping("JOY_UP"); gameKeyMap->addAction(act); KeymapArray keymaps(2); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; return keymaps; } #if PLUGIN_ENABLED_DYNAMIC(DRACI) REGISTER_PLUGIN_DYNAMIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine); #else REGISTER_PLUGIN_STATIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine); #endif