/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DIRECTOR_RTE_H #define DIRECTOR_RTE_H #include "common/array.h" #include "common/stream.h" namespace Common { class SeekableReadStreamEndian; } namespace Graphics { class ManagedSurface; } namespace Director { class Cast; class RTE0 { public: RTE0(Cast *cast, Common::SeekableReadStreamEndian &stream); Cast *_cast; Common::Array data; }; class RTE1 { public: RTE1(Cast *cast, Common::SeekableReadStreamEndian &stream); Cast *_cast; Common::Array data; }; class RTE2 { public: RTE2(Cast *cast, Common::SeekableReadStreamEndian &stream, uint16 id); ~RTE2(); Graphics::ManagedSurface *createSurface(uint32 foreColor, uint32 bgColor, const Graphics::PixelFormat &pf, bool renderBg) const; Cast *_cast; uint16 _id; uint16 _width; uint16 _height; uint32 _bpp; Common::Array _rle; }; } // End of namespace Director #endif