/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef DIRECTOR_RTE_H
#define DIRECTOR_RTE_H
#include "common/array.h"
#include "common/stream.h"
namespace Common {
class SeekableReadStreamEndian;
}
namespace Graphics {
class ManagedSurface;
}
namespace Director {
class Cast;
class RTE0 {
public:
RTE0(Cast *cast, Common::SeekableReadStreamEndian &stream);
Cast *_cast;
Common::Array data;
};
class RTE1 {
public:
RTE1(Cast *cast, Common::SeekableReadStreamEndian &stream);
Cast *_cast;
Common::Array data;
};
class RTE2 {
public:
RTE2(Cast *cast, Common::SeekableReadStreamEndian &stream, uint16 id);
~RTE2();
Graphics::ManagedSurface *createSurface(uint32 foreColor, uint32 bgColor, const Graphics::PixelFormat &pf, bool renderBg) const;
Cast *_cast;
uint16 _id;
uint16 _width;
uint16 _height;
uint32 _bpp;
Common::Array _rle;
};
} // End of namespace Director
#endif