/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "director/director.h" #include "director/lingo/lingo.h" #include "director/lingo/lingo-object.h" #include "director/lingo/lingo-utils.h" #include "director/lingo/xlibs/t/tengu.h" /************************************************** * * USED IN: * [insert game here] * **************************************************/ /* --Tengu External Factory. 1996 --Tengu I mNew --Creates a new inctance of XObject X mDispose --Dispose of XObject instance IIIIS mSetMenu --Setting Menu Movie Variable IIII mGameStart --Setting Game Start Variable IIS mSetArea --Setting Area Data XIIII mSetShikake --Setting Shikake Data XIII mSetEsa --Setting Esa Data III mGetTime --Getting Now Time II mGetPal --Getting Pallete Data II mGetAtari --Getting Atari Data XI mSetNode --Setting Node Data III mGetUkiLoc --Getting Uki Location Data I mGetUkiTime --Getting Uki Shinking and Floating Time II mGetSaoDepth --Getting Water Depth in Now Sao XI mContinue --Setting Data in Game Continueing IIII mGetValue --Getting A Set Of Values I mGetFuna --Getting Funa Data II mWriteData --Writing Binary Data II mReadData --Reading Binary Data IIS mAlert --Setting Alert Mode XII mSetScore --Setting Score Data XII mSetChoka --Setting Choka Data ISS mGyotaku --Writing Gyotaku data II mESearch --Searching Event Data XIII mTournament --Setting Tournament Data X mSetYudachi --Setting Shower Mode IIS mSetEvent --Setting Event Data */ namespace Director { const char *TenguXObj::xlibName = "Tengu"; const XlibFileDesc TenguXObj::fileNames[] = { { "TENGU", nullptr }, { nullptr, nullptr }, }; static MethodProto xlibMethods[] = { { "new", TenguXObj::m_new, 0, 0, 400 }, { "dispose", TenguXObj::m_dispose, 0, 0, 400 }, { "setMenu", TenguXObj::m_setMenu, 4, 4, 400 }, { "gameStart", TenguXObj::m_gameStart, 3, 3, 400 }, { "setArea", TenguXObj::m_setArea, 2, 2, 400 }, { "setShikake", TenguXObj::m_setShikake, 4, 4, 400 }, { "setEsa", TenguXObj::m_setEsa, 3, 3, 400 }, { "getTime", TenguXObj::m_getTime, 2, 2, 400 }, { "getPal", TenguXObj::m_getPal, 1, 1, 400 }, { "getAtari", TenguXObj::m_getAtari, 1, 1, 400 }, { "setNode", TenguXObj::m_setNode, 1, 1, 400 }, { "getUkiLoc", TenguXObj::m_getUkiLoc, 2, 2, 400 }, { "getUkiTime", TenguXObj::m_getUkiTime, 0, 0, 400 }, { "getSaoDepth", TenguXObj::m_getSaoDepth, 1, 1, 400 }, { "continue", TenguXObj::m_continue, 1, 1, 400 }, { "getValue", TenguXObj::m_getValue, 3, 3, 400 }, { "getFuna", TenguXObj::m_getFuna, 0, 0, 400 }, { "writeData", TenguXObj::m_writeData, 1, 1, 400 }, { "readData", TenguXObj::m_readData, 1, 1, 400 }, { "alert", TenguXObj::m_alert, 2, 2, 400 }, { "setScore", TenguXObj::m_setScore, 2, 2, 400 }, { "setChoka", TenguXObj::m_setChoka, 2, 2, 400 }, { "gyotaku", TenguXObj::m_gyotaku, 2, 2, 400 }, { "eSearch", TenguXObj::m_eSearch, 1, 1, 400 }, { "tournament", TenguXObj::m_tournament, 3, 3, 400 }, { "setYudachi", TenguXObj::m_setYudachi, 0, 0, 400 }, { "setEvent", TenguXObj::m_setEvent, 2, 2, 400 }, { nullptr, nullptr, 0, 0, 0 } }; static BuiltinProto xlibBuiltins[] = { { nullptr, nullptr, 0, 0, 0, VOIDSYM } }; TenguXObject::TenguXObject(ObjectType ObjectType) :Object("Tengu") { _objType = ObjectType; } void TenguXObj::open(ObjectType type, const Common::Path &path) { TenguXObject::initMethods(xlibMethods); TenguXObject *xobj = new TenguXObject(type); if (type == kXtraObj) g_lingo->_openXtras.push_back(xlibName); g_lingo->exposeXObject(xlibName, xobj); g_lingo->initBuiltIns(xlibBuiltins); } void TenguXObj::close(ObjectType type) { TenguXObject::cleanupMethods(); g_lingo->_globalvars[xlibName] = Datum(); } void TenguXObj::m_new(int nargs) { g_lingo->printSTUBWithArglist("TenguXObj::m_new", nargs); g_lingo->dropStack(nargs); g_lingo->push(g_lingo->_state->me); } XOBJSTUBNR(TenguXObj::m_dispose) XOBJSTUB(TenguXObj::m_setMenu, 0) XOBJSTUB(TenguXObj::m_gameStart, 0) XOBJSTUB(TenguXObj::m_setArea, 0) XOBJSTUBNR(TenguXObj::m_setShikake) XOBJSTUBNR(TenguXObj::m_setEsa) XOBJSTUB(TenguXObj::m_getTime, 10) XOBJSTUB(TenguXObj::m_getPal, 0) XOBJSTUB(TenguXObj::m_getAtari, 0) XOBJSTUBNR(TenguXObj::m_setNode) XOBJSTUB(TenguXObj::m_getUkiLoc, 0) XOBJSTUB(TenguXObj::m_getUkiTime, 0) XOBJSTUB(TenguXObj::m_getSaoDepth, 0) XOBJSTUBNR(TenguXObj::m_continue) XOBJSTUB(TenguXObj::m_getValue, 0) XOBJSTUB(TenguXObj::m_getFuna, 0) XOBJSTUB(TenguXObj::m_writeData, 0) XOBJSTUB(TenguXObj::m_readData, 0) XOBJSTUB(TenguXObj::m_alert, 0) XOBJSTUBNR(TenguXObj::m_setScore) XOBJSTUBNR(TenguXObj::m_setChoka) XOBJSTUB(TenguXObj::m_gyotaku, 0) XOBJSTUB(TenguXObj::m_eSearch, 0) XOBJSTUBNR(TenguXObj::m_tournament) XOBJSTUBNR(TenguXObj::m_setYudachi) XOBJSTUB(TenguXObj::m_setEvent, 0) }