/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Resource library #include "common/file.h" #include "dgds/sound/resource/sci_resource.h" #include "dgds/sound/scispan.h" namespace Dgds { // A cut-down version of SciResource so we don't have to change // the midi code too much. SciResource::SciResource(const byte *data, int dataSz, int16 id) : SciSpan(data, dataSz, Common::String::format("%d", id)) { } SciResource::~SciResource() { } void SciResource::unalloc() { } } // End of namespace Dgds