/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
// Resource library
#include "common/file.h"
#include "dgds/sound/resource/sci_resource.h"
#include "dgds/sound/scispan.h"
namespace Dgds {
// A cut-down version of SciResource so we don't have to change
// the midi code too much.
SciResource::SciResource(const byte *data, int dataSz, int16 id)
: SciSpan(data, dataSz, Common::String::format("%d", id)) {
}
SciResource::~SciResource() {
}
void SciResource::unalloc() {
}
} // End of namespace Dgds