/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DGDS_SOUND_H #define DGDS_SOUND_H #include "common/scummsys.h" #include "audio/audiostream.h" #include "audio/mixer.h" namespace Dgds { class ResourceManager; class Decompressor; class DgdsMidiPlayer; class SciMusic; class MusicEntry; class AudioPlayer; struct Channel { Audio::AudioStream *stream; Audio::SoundHandle handle; byte volume; }; struct SoundData { SoundData() : _size(0), _data(nullptr), _flags(0) {} uint32 _size; const byte *_data; uint16 _flags; }; class Sound { public: Sound(Audio::Mixer *mixer, ResourceManager *resource, Decompressor *decompressor); ~Sound(); void playAmigaSfx(const Common::String &filename, byte channel, byte volume); bool loadMusic(const Common::String &filename); void loadSFX(const Common::String &filename); void playMusic(int num); void stopMusic(); void unloadMusic(); void playSFX(int num); void playMusicOrSFX(int num); void stopMusicOrSFX(int num); void pauseMusicOrSFX(int num); void unpauseMusicOrSFX(int num); void stopSfxForChannel(byte channel); void stopSfxByNum(int num); void stopAllSfx(); bool playPCM(const byte *data, uint32 size); void muteSoundType(Audio::Mixer::SoundType soundType); void unmuteSoundType(Audio::Mixer::SoundType soundType); private: void loadSNGSoundData(const Common::String &filename, Common::Array &dataArray); bool loadSXSoundData(const Common::String &filename, Common::Array &dataArray, Common::HashMap &idMap); void patchSoundData(const Common::String &filename, uint16 soundNumber, byte *data, uint32 size); void playPCSound(int num, const Common::Array &dataArray, Audio::Mixer::SoundType soundType); void processInitSound(uint32 obj, const SoundData &data, Audio::Mixer::SoundType soundType); void processDisposeSound(uint32 obj); void processStopSound(uint32 obj, bool sampleFinishedPlaying); void processPlaySound(uint32 obj, bool playBed, bool restoring, const SoundData &data); void initSoundResource(MusicEntry *newSound, const SoundData &data, Audio::Mixer::SoundType soundType); int mapSfxNum(int num) const; int mapMusicNum(int num) const; struct Channel _channels[2]; Common::Array _musicData; Common::HashMap _musicIdMap; Common::Array _sfxData; Common::HashMap _sfxIdMap; Common::String _currentMusic; SciMusic *_music; Audio::Mixer *_mixer; ResourceManager *_resource; Decompressor *_decompressor; bool _isMusicMuted; bool _isSfxMuted; }; enum { DIGITAL_PCM = 1 << 0, TRACK_ADLIB = 1 << 1, TRACK_GM = 1 << 2, TRACK_MT32 = 1 << 3, TRACK_CMS = 1 << 4, TRACK_PCSPK = 1 << 5, TRACK_TANDY = 1 << 6, }; } // End of namespace Dgds #endif // DGDS_SOUND_H